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| author | yum <yum.food.vr@gmail.com> | 2023-08-09 18:54:17 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-08-09 18:54:17 -0700 |
| commit | 3bf013dc3b5479f4fbb458d44801403afe0bb1d2 (patch) | |
| tree | d91ef918797b2036e1005afa1e9b221d293b696f /Shaders/eyes_data.cginc | |
| parent | 1285caf31578d758c2b52b915eedb17cc12a1826 (diff) | |
Add ray-marched custom chatbox
* Refactor shader code to make development easier. Templates are now
as small as possible.
* Update scaling code. Use Unity scaling instead of a blendshape.
* Check in a fuckton of shader FOSS. Mostly unused.
* Update TaSTT.fbx. Now has 6 faces instead of 2.
Diffstat (limited to 'Shaders/eyes_data.cginc')
| -rw-r--r-- | Shaders/eyes_data.cginc | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Shaders/eyes_data.cginc b/Shaders/eyes_data.cginc new file mode 100644 index 0000000..d789116 --- /dev/null +++ b/Shaders/eyes_data.cginc @@ -0,0 +1,24 @@ +#ifndef __EYES_DATA_INC__ +#define __EYES_DATA_INC__ + +struct appdata +{ + float4 position : POSITION; + float2 uv : TEXCOORD0; + float3 normal : NORMAL; +}; + +struct v2f +{ + float4 position : SV_POSITION; + float4 uv : TEXCOORD0; + float3 normal : TEXCOORD1; + float3 worldPos : TEXCOORD2; + + #if defined(VERTEXLIGHT_ON) + float3 vertexLightColor : TEXCOORD3; + #endif +}; + +#endif // __EYES_DATA_INC__ + |
