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authoryum <yum.food.vr@gmail.com>2023-08-12 17:49:41 -0700
committeryum <yum.food.vr@gmail.com>2023-08-12 17:51:45 -0700
commit5d44c186691f42a8a64c895c67079ebe2515ea71 (patch)
tree559bd1f9362eade29bfbfe4049c02848a3432c96 /Shaders/aa_sample_algorithm.py
parent0434f32e1a510c8c1d3feb21ab4564993d69eead (diff)
Improve numerical stability in raymarcher
Increase units by a factor of 100 to avoid running into numerical instability on 32-bit floats. This comes at zero measured performance cost. This makes a visible difference in quality. Other minor changes: * Raymarching loop tries to get up to 4x closer than MINIMUM_HIT_DISTANCE before bailing out. This comes at no measured performance cost. * Convert `fixed` types to `float` in STT_text.cginc.
Diffstat (limited to 'Shaders/aa_sample_algorithm.py')
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