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| author | yum <yum.food.vr@gmail.com> | 2023-08-12 17:49:41 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-08-12 17:51:45 -0700 |
| commit | 5d44c186691f42a8a64c895c67079ebe2515ea71 (patch) | |
| tree | 559bd1f9362eade29bfbfe4049c02848a3432c96 /Shaders/aa_sample_algorithm.py | |
| parent | 0434f32e1a510c8c1d3feb21ab4564993d69eead (diff) | |
Improve numerical stability in raymarcher
Increase units by a factor of 100 to avoid running into numerical
instability on 32-bit floats. This comes at zero measured performance
cost. This makes a visible difference in quality.
Other minor changes:
* Raymarching loop tries to get up to 4x closer than
MINIMUM_HIT_DISTANCE before bailing out. This comes at no measured
performance cost.
* Convert `fixed` types to `float` in STT_text.cginc.
Diffstat (limited to 'Shaders/aa_sample_algorithm.py')
0 files changed, 0 insertions, 0 deletions
