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authoryum <yum.food.vr@gmail.com>2023-08-10 18:22:03 -0700
committeryum <yum.food.vr@gmail.com>2023-08-10 18:22:03 -0700
commitf7fbd1965543f47596eae491bbe8947bf44d1518 (patch)
treee1cd568d74f2f2a63fd5b2ff5b86eae099bcf80e /Shaders/TaSTT_template.shader
parente9a8b991552d08823b0f44b238f4afaede53c54e (diff)
Add basic PBR parameters to new shader
No UVs for raymarched geometry yet, so drop textures. Also drop most old shader settings.
Diffstat (limited to 'Shaders/TaSTT_template.shader')
-rw-r--r--Shaders/TaSTT_template.shader45
1 files changed, 16 insertions, 29 deletions
diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader
index 3a6dd2b..cf658ea 100644
--- a/Shaders/TaSTT_template.shader
+++ b/Shaders/TaSTT_template.shader
@@ -2,35 +2,22 @@
{
Properties
{
- Text_Color ("Text Color", Color) = (1, 1, 1, 1)
- Background_Color ("Background Color", Color) = (0, 0, 0, 1)
- Margin_Color ("Margin color", Color) = (1, 1, 1, 1)
-
- [Gamma] Metallic("Metallic", Range(0, 1)) = 0.5
- Smoothness("Smoothness", Range(0, 1)) = 0.2
- Emissive("Emissive", Range(0, 1)) = 0.1
-
- [MaterialToggle] Render_Margin("Render margin", float) = 1
- [MaterialToggle] Render_Visual_Indicator("Render visual speech indicator", float) = 1
- Margin_Scale("Margin scale", float) = 0.03
- Margin_Rounding_Scale("Margin rounding scale", float) = 0.03
- [MaterialToggle] Enable_Margin_Effect_Squares(
- "Enable margin effect: Squares", float) = 0
- [MaterialToggle] Enable_Ray_March(
- "Enable ray marching", float) = 0
- Ray_March_Emerge("Ray march emerge", Range(0, 1)) = 1.0
-
- [MaterialToggle] Enable_Dithering("Enable dithering", float) = 1
-
- [MaterialToggle] BG_Enable("Enable custom background", float) = 0
- BG_BaseColor("Background base color", 2D) = "black" {}
- [NoScaleOffset] BG_NormalMap ("Background normal map", 2D) = "bump" {}
- BG_NormalStrength ("Background normal strength", Float) = 1
- BG_Smoothness("Background smoothness", 2D) = "black" {}
- [MaterialToggle]BG_Smoothness_Invert("Invert background smoothness", float) = 1
- BG_Metallic("Background metallic", 2D) = "black" {}
- BG_Emission_Mask("Background emission mask", 2D) = "black" {}
- BG_Emission_Color("Background emission color", Color) = (0, 0, 0)
+ _Text_Color ("Text color", Color) = (1, 1, 1, 1)
+ _Text_Metallic ("Text metallic", Range(0, 1)) = 0
+ _Text_Smoothness ("Text smoothness", Range(0, 1)) = 0
+ _Text_Emissive ("Text emission", Range(0, 1)) = 0.2
+
+ _BG_Color ("Background color", Color) = (0, 0, 0, 1)
+ _BG_Metallic ("Background metallic", Range(0, 1)) = 0
+ _BG_Smoothness ("Background smoothness", Range(0, 1)) = 0
+ _BG_Emissive ("Background emission", Range(0, 1)) = 0.2
+
+ _Frame_Color ("Frame color", Color) = (1, 1, 1, 1)
+ _Frame_Metallic ("Frame metallic", Range(0, 1)) = 0
+ _Frame_Smoothness ("Frame smoothness", Range(0, 1)) = 0
+ _Frame_Emissive ("Frame emission", Range(0, 1)) = 0.2
+
+ _Emerge("Emerge animation time", Range(0, 1)) = 1.0
[MaterialToggle] Enable_Custom_Cubemap("Enable custom cubemap", float) = 0
Custom_Cubemap("Custom cubemap", Cube) = "" {}