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| author | yum <yum.food.vr@gmail.com> | 2023-01-26 13:09:44 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-01-26 13:50:40 -0800 |
| commit | aa3e81f0688e870fca46c6908a5e5bf460702c9c (patch) | |
| tree | dfafa87abad795d658d5aa21472972c2883ae1eb /Shaders/TaSTT_template.shader | |
| parent | c4783db717ad87d3642c1ac1192ba34331e37557 (diff) | |
Correct ddx/ddy calculation
Need to calculate this in the space of letter UVs, not the overall text
box UV space, in order for the correct mip maps to be chosen.
* Expose dithering as a toggle in the shader
* Actually generate mipmaps
* Fine-tune mipmapBias for legibility
Diffstat (limited to 'Shaders/TaSTT_template.shader')
| -rw-r--r-- | Shaders/TaSTT_template.shader | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader index f30fc44..e6fd50e 100644 --- a/Shaders/TaSTT_template.shader +++ b/Shaders/TaSTT_template.shader @@ -18,6 +18,8 @@ [MaterialToggle] Enable_Margin_Effect_Squares(
"Enable margin effect: Squares", float) = 0
+ [MaterialToggle] Enable_Dithering("Enable font dithering", float) = 1
+
[MaterialToggle] Use_Custom_Background("Enable custom background", float) = 0
Custom_Background("Custom background", 2D) = "black" {}
|
