summaryrefslogtreecommitdiffstats
path: root/Shaders/TaSTT_Backplate.shader
diff options
context:
space:
mode:
authoryum <yum.food.vr@gmail.com>2022-11-25 12:27:42 -0800
committeryum <yum.food.vr@gmail.com>2022-11-25 12:30:29 -0800
commita9e22d486432295c0185d317f5064cd1bc9c1738 (patch)
tree20142b207e5dba8c1eae01b7b49265f0ec872b1c /Shaders/TaSTT_Backplate.shader
parentae9ac5ba5942447f47d8d996d2d340381e730c33 (diff)
Code cleanup
Reorganize locations, remove a couple unused parameters.
Diffstat (limited to 'Shaders/TaSTT_Backplate.shader')
-rw-r--r--Shaders/TaSTT_Backplate.shader59
1 files changed, 59 insertions, 0 deletions
diff --git a/Shaders/TaSTT_Backplate.shader b/Shaders/TaSTT_Backplate.shader
new file mode 100644
index 0000000..2ab032a
--- /dev/null
+++ b/Shaders/TaSTT_Backplate.shader
@@ -0,0 +1,59 @@
+Shader "Unlit/TaSTT_Backplate"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "black" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" "Queue"="AlphaTest-1"}
+ LOD 100
+
+ Pass
+ {
+ Blend SrcAlpha OneMinusSrcAlpha
+ Cull Off
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ float3 normal : NORMAL;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ float4 vertex : SV_POSITION;
+ };
+
+ Texture2D _MainTex;
+ SamplerState sampler_linear_repeat;
+ float4 _MainTex_ST;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = 1.0 - v.uv;
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+
+ fixed4 result = _MainTex.Sample(sampler_linear_repeat, i.uv);
+ result.a = 1.0;
+ return result;
+ }
+ ENDCG
+ }
+ }
+}