diff options
| author | yum <yum.food.vr@gmail.com> | 2025-07-23 22:53:08 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-07-23 22:53:08 -0700 |
| commit | 4539f87e36cb3ca554e1e174c19206b552107c57 (patch) | |
| tree | 6f9aca818989773cc10f3c465224a07f847eb279 /Shaders/PBS.shader | |
| parent | f6b93a20d754579008076e85f5c0a97e1bcbc258 (diff) | |
Delete unused filesv1.0.0-beta00
Diffstat (limited to 'Shaders/PBS.shader')
| -rw-r--r-- | Shaders/PBS.shader | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/Shaders/PBS.shader b/Shaders/PBS.shader deleted file mode 100644 index e0b39da..0000000 --- a/Shaders/PBS.shader +++ /dev/null @@ -1,65 +0,0 @@ -Shader "TaSTT/Simple_PBS"
-{
- Properties
- {
- [MaterialToggle] BG_Enable("Enable custom background", float) = 0
- BG_BaseColor("Background base color", 2D) = "black" {}
- [NoScaleOffset] BG_NormalMap ("Background normal map", 2D) = "bump" {}
- BG_NormalStrength ("Background normal strength", Float) = 1
- BG_Smoothness("Background smoothness", 2D) = "black" {}
- [MaterialToggle]BG_Smoothness_Invert("Invert background smoothness", float) = 1
- BG_Metallic("Background metallic", 2D) = "black" {}
- BG_Emission_Mask("Background emission mask", 2D) = "black" {}
- BG_Emission_Color("Background emission color", Color) = (0, 0, 0)
-
- [MaterialToggle] Enable_Custom_Cubemap("Enable custom cubemap", float) = 0
- Custom_Cubemap("Custom cubemap", Cube) = "" {}
-
- // %TEMPLATE__UNITY_ROW_COL_PARAMS%
- }
- SubShader
- {
- Pass {
- Tags {
- "RenderType"="Opaque"
- "Queue"="AlphaTest+499"
- "LightMode" = "ForwardBase"
- }
- Blend SrcAlpha OneMinusSrcAlpha
-
- CGPROGRAM
- #pragma target 3.0
-
- #pragma multi_compile _ VERTEXLIGHT_ON
-
- #pragma vertex vert
- #pragma fragment frag
-
- #define FORWARD_BASE_PASS
-
- #include "PBS_lighting.cginc"
- ENDCG
- }
- Pass {
- Tags {
- "RenderType" = "Opaque"
- "LightMode" = "ForwardAdd"
- "Queue"="AlphaTest+499"
- }
- Blend One One
- ZWrite Off
-
- CGPROGRAM
- #pragma target 3.0
-
- #pragma multi_compile_fwdadd
-
- #pragma vertex vert
- #pragma fragment frag
-
- #include "PBS_lighting.cginc"
- ENDCG
- }
- }
-}
-
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