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authoryum <yum.food.vr@gmail.com>2023-01-31 08:26:58 -0800
committeryum <yum.food.vr@gmail.com>2023-01-31 08:31:24 -0800
commit46f03b7ed89ab8146d143cdda733acd178c5314e (patch)
treea23a2a696360412c4d1731f3bfcd55e62af4fe25 /Scripts
parentc1019adc04e7ca10b1e42751224ff0e885d6bb34 (diff)
Rework dithering
I realized that ddx(i.uv.x) tells us how wide the current pixel is w/r/t UV coordinates. We can use this to implement a better form of dithering, which gets weaker as the viewer gets closer and stronger as they get farther. * Fine-tune mip map filtering based on play testing
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