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| author | yum <yum.food.vr@gmail.com> | 2023-01-31 08:26:58 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-01-31 08:31:24 -0800 |
| commit | 46f03b7ed89ab8146d143cdda733acd178c5314e (patch) | |
| tree | a23a2a696360412c4d1731f3bfcd55e62af4fe25 /Scripts | |
| parent | c1019adc04e7ca10b1e42751224ff0e885d6bb34 (diff) | |
Rework dithering
I realized that ddx(i.uv.x) tells us how wide the current pixel is w/r/t
UV coordinates. We can use this to implement a better form of dithering,
which gets weaker as the viewer gets closer and stronger as they get
farther.
* Fine-tune mip map filtering based on play testing
Diffstat (limited to 'Scripts')
0 files changed, 0 insertions, 0 deletions
