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authoryum <yum.food.vr@gmail.com>2023-01-22 15:05:54 -0800
committeryum <yum.food.vr@gmail.com>2023-01-22 15:35:00 -0800
commit1c056bf385d2c48f6e4f77da513060c04415252c (patch)
tree81091edb39e9e2b18652141dd3723751284c82ce /Scripts/transcribe.py
parent06160c37acb26cfac9bab568bd3759c2386fb175 (diff)
Enable using built-in chatboxv0.3
VRChat exposes a built-in chatbox which can be seen by anyone who has it enabled. This was not the case when I started this project: the chatbox would only be visible to friends. Since this is clearly useful, enabling the STT on public models, let's enable sending data to it. Caveats: * The built-in chatbox has anti-spam tech which limits us to updating about once every 2 seconds. The custom chatbox has no such limitation and is thus typically much faster.
Diffstat (limited to 'Scripts/transcribe.py')
-rw-r--r--Scripts/transcribe.py50
1 files changed, 32 insertions, 18 deletions
diff --git a/Scripts/transcribe.py b/Scripts/transcribe.py
index 7f07efe..1237334 100644
--- a/Scripts/transcribe.py
+++ b/Scripts/transcribe.py
@@ -303,17 +303,21 @@ def transcribeAudio(audio_state, model, use_cpu: bool):
audio_state.transcribe_no_change_count = 0
audio_state.transcribe_sleep_duration = audio_state.transcribe_sleep_duration_min_s
-def sendAudio(audio_state):
+def sendAudio(audio_state, use_builtin: bool):
while audio_state.run_app == True:
text = audio_state.committed_text + " " + audio_state.text
- ret = osc_ctrl.pageMessage(audio_state.osc_state, text)
- is_paging = (ret == False)
- osc_ctrl.indicatePaging(audio_state.osc_state.client, is_paging)
+ if use_builtin:
+ ret = osc_ctrl.pageMessageBuiltin(audio_state.osc_state, text)
+ time.sleep(1.5)
+ else:
+ ret = osc_ctrl.pageMessage(audio_state.osc_state, text)
+ is_paging = (ret == False)
+ osc_ctrl.indicatePaging(audio_state.osc_state.client, is_paging)
- # Pace this out
- time.sleep(0.01)
+ # Pace this out
+ time.sleep(0.01)
-def readControllerInput(audio_state, enable_local_beep):
+def readControllerInput(audio_state, enable_local_beep, use_builtin):
session = None
first = True
while session == None and audio_state.run_app == True:
@@ -343,8 +347,9 @@ def readControllerInput(audio_state, enable_local_beep):
if now - last_rising > 0.5:
# Long hold
state = PAUSE_STATE
- osc_ctrl.indicateSpeech(audio_state.osc_state.client, False)
- osc_ctrl.toggleBoard(audio_state.osc_state.client, False)
+ if not use_builtin:
+ osc_ctrl.indicateSpeech(audio_state.osc_state.client, False)
+ osc_ctrl.toggleBoard(audio_state.osc_state.client, False)
#playsound(os.path.abspath("../Sounds/Noise_Off.wav"))
resetAudioLocked(audio_state)
@@ -355,8 +360,9 @@ def readControllerInput(audio_state, enable_local_beep):
# Short hold
if state == RECORD_STATE:
state = PAUSE_STATE
- osc_ctrl.indicateSpeech(audio_state.osc_state.client, False)
- osc_ctrl.lockWorld(audio_state.osc_state.client, True)
+ if not use_builtin:
+ osc_ctrl.indicateSpeech(audio_state.osc_state.client, False)
+ osc_ctrl.lockWorld(audio_state.osc_state.client, True)
audio_state.transcribe_sleep_duration = audio_state.transcribe_sleep_duration_min_s
audio_state.audio_paused = True
@@ -365,9 +371,10 @@ def readControllerInput(audio_state, enable_local_beep):
playsound(os.path.abspath("../Sounds/Noise_Off.wav"))
elif state == PAUSE_STATE:
state = RECORD_STATE
- osc_ctrl.indicateSpeech(audio_state.osc_state.client, True)
- osc_ctrl.toggleBoard(audio_state.osc_state.client, True)
- osc_ctrl.lockWorld(audio_state.osc_state.client, False)
+ if not use_builtin:
+ osc_ctrl.indicateSpeech(audio_state.osc_state.client, True)
+ osc_ctrl.toggleBoard(audio_state.osc_state.client, True)
+ osc_ctrl.lockWorld(audio_state.osc_state.client, False)
resetAudioLocked(audio_state)
resetDisplayLocked(audio_state)
@@ -379,7 +386,8 @@ def readControllerInput(audio_state, enable_local_beep):
# model should correspond to one of the Whisper models defined in
# whisper/__init__.py. Examples: tiny, base, small, medium.
-def transcribeLoop(mic: str, language: str, model: str, enable_local_beep: bool, use_cpu: bool):
+def transcribeLoop(mic: str, language: str, model: str,
+ enable_local_beep: bool, use_cpu: bool, use_builtin: bool):
audio_state = getMicStream(mic)
audio_state.language = whisper.tokenizer.TO_LANGUAGE_CODE[language]
@@ -396,11 +404,11 @@ def transcribeLoop(mic: str, language: str, model: str, enable_local_beep: bool,
transcribe_audio_thd.daemon = True
transcribe_audio_thd.start()
- send_audio_thd = threading.Thread(target = sendAudio, args = [audio_state])
+ send_audio_thd = threading.Thread(target = sendAudio, args = [audio_state, use_builtin])
send_audio_thd.daemon = True
send_audio_thd.start()
- controller_input_thd = threading.Thread(target = readControllerInput, args = [audio_state, enable_local_beep])
+ controller_input_thd = threading.Thread(target = readControllerInput, args = [audio_state, enable_local_beep, use_builtin])
controller_input_thd.daemon = True
controller_input_thd.start()
@@ -443,6 +451,7 @@ if __name__ == "__main__":
parser.add_argument("--cols", type=int, help="The number of columns on the board")
parser.add_argument("--window_duration_s", type=int, help="The length in seconds of the audio recording handed to the transcription algorithm")
parser.add_argument("--cpu", type=int, help="If set to 1, use CPU instead of GPU")
+ parser.add_argument("--use_builtin", type=int, help="If set to 1, use the text box built into the game.")
args = parser.parse_args()
if not args.mic:
@@ -470,11 +479,16 @@ if __name__ == "__main__":
else:
args.cpu = False
+ if args.use_builtin == 1:
+ args.use_builtin = True
+ else:
+ args.use_builtin = False
+
generate_utils.config.BYTES_PER_CHAR = int(args.bytes_per_char)
generate_utils.config.CHARS_PER_SYNC = int(args.chars_per_sync)
generate_utils.config.BOARD_ROWS = int(args.rows)
generate_utils.config.BOARD_COLS = int(args.cols)
transcribeLoop(args.mic, args.language, args.model, args.enable_local_beep,
- args.cpu)
+ args.cpu, args.use_builtin)