diff options
| author | yum <yum.food.vr@gmail.com> | 2023-02-02 18:00:18 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-02-13 14:36:25 -0800 |
| commit | 1cb5bdfe8cba6fe4647448cd3cf0c63ecbd7dfc2 (patch) | |
| tree | e338264fbf6f75911246ca61c934110e00f144c8 /Scripts/osc_ctrl.py | |
| parent | 7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0 (diff) | |
Finish emotes
Emotes require 2 bytes per char. They're encoded into the region
[0xE000, infinity). The texture is 4k, and uses 1k vertical pixels
per emote segment, for a maximum of 32 segments.
* Reduce volume of noise indicator by 90%. Quiet is probably better.
Might want to add a volume slider idk.
* Bugfix: emotes without a transparency channel now work
* Address a couple Unity performance complaints about the shader
Diffstat (limited to 'Scripts/osc_ctrl.py')
| -rw-r--r-- | Scripts/osc_ctrl.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Scripts/osc_ctrl.py b/Scripts/osc_ctrl.py index 750059f..3ff56ca 100644 --- a/Scripts/osc_ctrl.py +++ b/Scripts/osc_ctrl.py @@ -90,6 +90,8 @@ def updateRegion(client, region_idx, letter_encoded): # in FIFO order; e.g., the most recently spoken words are sent last. # Returns True if done paging, False otherwise. def pageMessage(osc_state: OscState, msg: str, estate: EmotesState) -> bool: + msg = estate.encode_emotes(msg) + msg_slice, slice_idx = osc_state.pager.getNextSlice(msg) if slice_idx == -1: return True |
