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| author | yum <yum.food.vr@gmail.com> | 2022-12-29 18:47:57 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2022-12-29 18:49:24 -0800 |
| commit | 7214653f9354ef885ef4131e455e0a63f12a17f2 (patch) | |
| tree | 0eb5aac16401bf03fac2f3e8863d9c7a0bd274d5 /Scripts/libtastt.py | |
| parent | 06aece2ebade3d25c16fe1c143fba5cd472d004c (diff) | |
Add Scripts/generate_shader.py
Now it's possible to generate shaders with a custom number of rows, columns,
and bytes per character.
All edits to the shader should go through TaSTT_template.shader. To generate
a new shader from the template:
$ ./Scripts/generate_shader.py \
--bytes_per_char 2 \
--rows 1 \
--cols 12
--shader_template $(pwd)/Shaders/TaSTT_template.shader \
--shader_path $(pwd)/Shaders/TaSTT.shader
Diffstat (limited to 'Scripts/libtastt.py')
0 files changed, 0 insertions, 0 deletions
