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| author | yum <yum.food.vr@gmail.com> | 2023-01-26 13:09:44 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-01-26 13:50:40 -0800 |
| commit | aa3e81f0688e870fca46c6908a5e5bf460702c9c (patch) | |
| tree | dfafa87abad795d658d5aa21472972c2883ae1eb /README.md | |
| parent | c4783db717ad87d3642c1ac1192ba34331e37557 (diff) | |
Correct ddx/ddy calculation
Need to calculate this in the space of letter UVs, not the overall text
box UV space, in order for the correct mip maps to be chosen.
* Expose dithering as a toggle in the shader
* Actually generate mipmaps
* Fine-tune mipmapBias for legibility
Diffstat (limited to 'README.md')
0 files changed, 0 insertions, 0 deletions
