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authoryum <yum.food.vr@gmail.com>2023-01-26 13:09:44 -0800
committeryum <yum.food.vr@gmail.com>2023-01-26 13:50:40 -0800
commitaa3e81f0688e870fca46c6908a5e5bf460702c9c (patch)
treedfafa87abad795d658d5aa21472972c2883ae1eb /README.md
parentc4783db717ad87d3642c1ac1192ba34331e37557 (diff)
Correct ddx/ddy calculation
Need to calculate this in the space of letter UVs, not the overall text box UV space, in order for the correct mip maps to be chosen. * Expose dithering as a toggle in the shader * Actually generate mipmaps * Fine-tune mipmapBias for legibility
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