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authoryum <yum.food.vr@gmail.com>2023-01-04 09:52:02 -0800
committeryum <yum.food.vr@gmail.com>2023-01-04 10:03:39 -0800
commit66d311b3267620995e5c35b16f3fba18ed0c48f3 (patch)
tree88411e37c442d66cc34e3f6f22683ce2976a5743 /README.md
parent6bed3a15edf134fa176ca4866b4346017bc97ada (diff)
Bugfix: user-provided paths may now contain spaces
Previously, paths containing spaces would be interpreted by python's argument parser as multiple separate arguments, causing it to fail. Now we escape paths inside PythonWrapper using std::quoted(). * Improve PII filtering. Python output would contain multiple path separators (like C:\\Users\\foo\\), defeating the PII regex. * Silence compiler warning in PII filter. * Document usability improvements. * Transcription layer exponential backoff goes to ~infinity when paused. This is a hack, since we really don't need to transcribe at all when paused, but it lets us keep the code simple. Good enough until the next rewrite. * Shader only samples background when necessary. * Limit matchStrings() print()s to DEBUG mode
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@@ -172,6 +172,11 @@ Contributions welcome. Send a pull request to this repository.
checking transcriptions without having to see the board in game.
6. TTS. Multiple people have requested this. See if there are open source
algorithms available; or, figure out how to integrate with
+ 7. Save UI input fields to config file. Persist across process exit. It's
+ annoying having to re-enter the config every time I use the STT.
+ 8. Customizable controller bindings. Someone mentioned they use left click
+ to unmute. Let's work around users, not make them change their existing
+ keybinds.
4. Optimization
1. ~~Utilize the avatar 3.0 SDK's ability to drive parameters to reduce the
total # of parameters (and therefore OSC messages & sync events). Note