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authoryum <yum.food.vr@gmail.com>2022-11-05 12:11:15 -0700
committeryum <yum.food.vr@gmail.com>2022-11-05 12:14:12 -0700
commit7f930340e3aa94d6aca120d28436594427469373 (patch)
tree9c39374cb8be35d813fcf39db2620da027ac6d7d /Python/Dependencies/future-0.18.2/docs/notebooks/object special methods (next, bool, ...).ipynb
parentca10de9a5cb2a9b360bc0cd2c357f8d0041f0fca (diff)
Reduce dimensionality of animator by factor of 80
Instead of generating one animation for every single character in our character set, we just generate 2: the lowest and the highest. We use blend trees to interpolate between these two extremes. This reduces the number of animations we have to generate by a factor of 80. It also clears the way for multi-language support (coming soon). It also means we don't have to reopen unity every time we generate a new animator.
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