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| author | yum <yum.food.vr@gmail.com> | 2022-11-05 12:11:15 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2022-11-05 12:14:12 -0700 |
| commit | 7f930340e3aa94d6aca120d28436594427469373 (patch) | |
| tree | 9c39374cb8be35d813fcf39db2620da027ac6d7d /Images | |
| parent | ca10de9a5cb2a9b360bc0cd2c357f8d0041f0fca (diff) | |
Reduce dimensionality of animator by factor of 80
Instead of generating one animation for every single character in our
character set, we just generate 2: the lowest and the highest. We use
blend trees to interpolate between these two extremes.
This reduces the number of animations we have to generate by a factor
of 80. It also clears the way for multi-language support (coming soon).
It also means we don't have to reopen unity every time we generate a new
animator.
Diffstat (limited to 'Images')
0 files changed, 0 insertions, 0 deletions
