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authoryum <yum.food.vr@gmail.com>2022-11-05 12:11:15 -0700
committeryum <yum.food.vr@gmail.com>2022-11-05 12:14:12 -0700
commit7f930340e3aa94d6aca120d28436594427469373 (patch)
tree9c39374cb8be35d813fcf39db2620da027ac6d7d /Images
parentca10de9a5cb2a9b360bc0cd2c357f8d0041f0fca (diff)
Reduce dimensionality of animator by factor of 80
Instead of generating one animation for every single character in our character set, we just generate 2: the lowest and the highest. We use blend trees to interpolate between these two extremes. This reduces the number of animations we have to generate by a factor of 80. It also clears the way for multi-language support (coming soon). It also means we don't have to reopen unity every time we generate a new animator.
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