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authoryum <yum.food.vr@gmail.com>2022-10-02 17:24:18 -0700
committeryum <yum.food.vr@gmail.com>2022-10-02 17:24:18 -0700
commit21c17fcb5698ed238e5397a0c2b0530034804d34 (patch)
treede55ecc66fc09f8fb2c0ef8c498d1197dc71590a /Images
parentac1e02241be1d7608e71163dd404f3bad4157a9d (diff)
Add 4th layer of indexing
* Double board size from 6x16 to 8x22 * Reduce parameter bits used (thanks to extra layer of indexing) * Rename template.anim to template.anim.txt to prevent Unity from constantly rewriting it * osc_ctrl.encodeMessage now pads the message so that all empty space is overwritten * Delete osc_ctrl.sendMessageCellContinuous. Now that we use a single 'Enable' bit, this idea is sidelined. * We can probably achieve the same effect by making TaSTT.shader a little more clever. For example, if we pass it the current cell number, it could render a time-based 'fade-in' effect which simulates smooth streaming.
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