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authoryum <yum.food.vr@gmail.com>2023-08-12 18:55:50 -0700
committeryum <yum.food.vr@gmail.com>2023-08-12 18:55:50 -0700
commit92b814a787a996653d72cc3077d3228670fa083c (patch)
tree5392887ba3c7fca5aa6ae591a3fb3cebc84a2892 /GUI
parent5d44c186691f42a8a64c895c67079ebe2515ea71 (diff)
Workaround: use STT mesh to write depth buffer
There's some bug around using the raymarched world position to write the depth buffer. I wasn't able to find it quickly, so for now, use the original world position to write the depth buffer.
Diffstat (limited to 'GUI')
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