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| author | yum <yum.food.vr@gmail.com> | 2023-08-12 18:55:50 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-08-12 18:55:50 -0700 |
| commit | 92b814a787a996653d72cc3077d3228670fa083c (patch) | |
| tree | 5392887ba3c7fca5aa6ae591a3fb3cebc84a2892 /GUI | |
| parent | 5d44c186691f42a8a64c895c67079ebe2515ea71 (diff) | |
Workaround: use STT mesh to write depth buffer
There's some bug around using the raymarched world position to write the
depth buffer. I wasn't able to find it quickly, so for now, use the
original world position to write the depth buffer.
Diffstat (limited to 'GUI')
0 files changed, 0 insertions, 0 deletions
