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authoryum <yum.food.vr@gmail.com>2022-12-29 18:47:57 -0800
committeryum <yum.food.vr@gmail.com>2022-12-29 18:49:24 -0800
commit7214653f9354ef885ef4131e455e0a63f12a17f2 (patch)
tree0eb5aac16401bf03fac2f3e8863d9c7a0bd274d5 /GUI
parent06aece2ebade3d25c16fe1c143fba5cd472d004c (diff)
Add Scripts/generate_shader.py
Now it's possible to generate shaders with a custom number of rows, columns, and bytes per character. All edits to the shader should go through TaSTT_template.shader. To generate a new shader from the template: $ ./Scripts/generate_shader.py \ --bytes_per_char 2 \ --rows 1 \ --cols 12 --shader_template $(pwd)/Shaders/TaSTT_template.shader \ --shader_path $(pwd)/Shaders/TaSTT.shader
Diffstat (limited to 'GUI')
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