diff options
| author | yum <yum.food.vr@gmail.com> | 2022-11-26 17:08:09 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2022-11-26 17:13:36 -0800 |
| commit | 480463b0578407a8f5a6585eb7018933e6ec7186 (patch) | |
| tree | 2a11d8298aaca6169581008f225f7fcbcc70bae8 /GUI | |
| parent | 89a929fe76e4dbd56436288055366d9416c13e74 (diff) | |
Add emotes
Add emotes.py. It accepts a list of images and creates a texture with 64 total
embedded images.
The shader knows how to draw these into fixed 6-character-wide slots. Each slot
must be aligned to a 6-character boundary. osc_ctrl has to pad with spaces
to make this work.
This whole patch is a little more complicated than it has any right to be, but
my brain feels fuzzy and I don't know where to start fixing it, so I'm going to
leave it shitty-but-functional for now.
There's also some bug where writing a character into the 11th slot causes it to
show up at the end of the board. I'll figure that out later, idk.
I didn't include any of the emotes I use since I couldn't find any info on
their licenses. I'm just banking on having a good workflow later on so
people can add their own.
Diffstat (limited to 'GUI')
0 files changed, 0 insertions, 0 deletions
