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authoryum <yum.food.vr@gmail.com>2023-01-01 19:33:17 -0800
committeryum <yum.food.vr@gmail.com>2023-01-01 19:33:17 -0800
commit0d408cc812a094a708edbe4baf536e928731cfc3 (patch)
treedaaed50db6d0f44fb37c1798a2df4bb486f51bf5 /GUI/README.md
parentedc199f99cb7eaa9d4972dd40a8aafd1ebbf7c90 (diff)
Statically link binary
Update build instructions.
Diffstat (limited to 'GUI/README.md')
-rw-r--r--GUI/README.md12
1 files changed, 8 insertions, 4 deletions
diff --git a/GUI/README.md b/GUI/README.md
index f8cc3a1..15862b7 100644
--- a/GUI/README.md
+++ b/GUI/README.md
@@ -8,12 +8,16 @@ $ git submodule update
```
2. Execute Libraries/fetch.ps1.
3. Open Libraries/wx/build/msw/wx\_vc17.sln with Visual Studio 2022.
-4. Build x64/Release.
+4. Select every project in the Solution Explorer except for _custom_build.
+5. Right click, select Properties, go to C/C++, Code Generation, and set
+ Runtime Library to Multi-threaded (/MT). Make sure this applies to the
+ configuration x64/Release.
+6. Build x64/Release.
1. The build configuration is in the top. By default it's probably Debug/x64.
2. To build: ctrl+shift+B
-5. Open GUI/GUI.sln with Visual Studio 2022.
-6. Build x64/Release.
-7. Run package.ps1 from powershell.
+7. Open GUI/GUI.sln with Visual Studio 2022.
+8. Build x64/Release.
+9. Run package.ps1 from powershell.
## High level design