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| author | yum <yum.food.vr@gmail.com> | 2023-02-19 13:35:23 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-02-19 13:35:23 -0800 |
| commit | 42f8275d84ad431c19b7c22ac702e58ac95d0680 (patch) | |
| tree | 6cf1783d3b2c327cfb39362abc670c748162ad67 /GUI/Libraries | |
| parent | 52f743e43a9ef582e04d7a363fbda19824db6cc7 (diff) | |
Transcription and Unity input fields now auto-synchronize
When you generate Unity assets, you have to configure
rows/cols/chars per sync/ bytes per char. When you switch over to the
transcription panel, these choices will be automatically populated.
This should reduce accidental mismatch between the two panels.
* Merge Config classes. Now just use one big AppConfig class instead of
one class per panel.
* Factor out (most) input field initialization into a function. Call it
when switching panels so input fields synchronize.
* Wrap a lot of lines at 80 columns.
* Add -skip_zip switch to package.ps1.
Diffstat (limited to 'GUI/Libraries')
0 files changed, 0 insertions, 0 deletions
