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authoryum <yum.food.vr@gmail.com>2023-02-19 13:35:23 -0800
committeryum <yum.food.vr@gmail.com>2023-02-19 13:35:23 -0800
commit42f8275d84ad431c19b7c22ac702e58ac95d0680 (patch)
tree6cf1783d3b2c327cfb39362abc670c748162ad67 /GUI/Libraries
parent52f743e43a9ef582e04d7a363fbda19824db6cc7 (diff)
Transcription and Unity input fields now auto-synchronize
When you generate Unity assets, you have to configure rows/cols/chars per sync/ bytes per char. When you switch over to the transcription panel, these choices will be automatically populated. This should reduce accidental mismatch between the two panels. * Merge Config classes. Now just use one big AppConfig class instead of one class per panel. * Factor out (most) input field initialization into a function. Call it when switching panels so input fields synchronize. * Wrap a lot of lines at 80 columns. * Add -skip_zip switch to package.ps1.
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