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authoryum <yum.food.vr@gmail.com>2023-03-21 17:13:32 -0700
committeryum <yum.food.vr@gmail.com>2023-03-21 17:13:32 -0700
commit1f15133dd985442af20d42a96fbcd0007f03bd2b (patch)
tree15e32f494a1bab1c856f6c8561ed01e5bb436bf8 /Fonts/Bitmaps/font-0.png.meta
parent656d7c2092545b18d981acfac000c73fb2128e4a (diff)
Reduce texture memory usage for English speakersv0.10.0
We used to populate 7 4k textures + 1 2k texture for all users. Now if the user has configured `bytes_per_char=1` in the Unity panel, we just populate a single 512x512 texture containing the first 128 ASCII characters. This reduces texture memory usage by 99.74%, from 134.67 MB to 340 KB.
Diffstat (limited to 'Fonts/Bitmaps/font-0.png.meta')
-rw-r--r--Fonts/Bitmaps/font-0.png.meta2
1 files changed, 1 insertions, 1 deletions
diff --git a/Fonts/Bitmaps/font-0.png.meta b/Fonts/Bitmaps/font-0.png.meta
index c0e5ef9..b70fd04 100644
--- a/Fonts/Bitmaps/font-0.png.meta
+++ b/Fonts/Bitmaps/font-0.png.meta
@@ -28,7 +28,7 @@ TextureImporter:
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
- maxTextureSize: 2048
+ maxTextureSize: 4096
textureSettings:
serializedVersion: 2
filterMode: 1