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authoryum <yum.food.vr@gmail.com>2022-10-02 17:24:17 -0700
committeryum <yum.food.vr@gmail.com>2022-10-02 17:24:17 -0700
commit7e7a0d1c4179fb1a0cc771a25ad56be6b5dd5405 (patch)
tree51cc9159d27c2ae5addde50f9b9a271c0d5dccff /Animations
parent9222e7e9a21704dd6083adf8f53ce4437ba64a74 (diff)
Paging now works for other players at 40 characters per second
* Shorten animations to 1 frame * Eliminate fx internal transition delays * These were causing the shader parameters to interpolate, causing the inconsistent / flickering letters I was seeing
Diffstat (limited to 'Animations')
-rw-r--r--Animations/TaSTT_Do_Nothing.anim8
1 files changed, 4 insertions, 4 deletions
diff --git a/Animations/TaSTT_Do_Nothing.anim b/Animations/TaSTT_Do_Nothing.anim
index 9f6dc02..354d19e 100644
--- a/Animations/TaSTT_Do_Nothing.anim
+++ b/Animations/TaSTT_Do_Nothing.anim
@@ -30,7 +30,7 @@ AnimationClip:
inWeight: 0
outWeight: 0
- serializedVersion: 3
- time: 0.033333335
+ time: 0.016666668
value: 0
inSlope: 0
outSlope: 0
@@ -55,7 +55,7 @@ AnimationClip:
genericBindings:
- serializedVersion: 2
path: 2794480623
- attribute: 2284639795
+ attribute: 2215457191
script: {fileID: 0}
typeID: 137
customType: 22
@@ -71,7 +71,7 @@ AnimationClip:
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
- m_LoopTime: 0
+ m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
@@ -95,7 +95,7 @@ AnimationClip:
inWeight: 0
outWeight: 0
- serializedVersion: 3
- time: 0.033333335
+ time: 0.016666668
value: 0
inSlope: 0
outSlope: 0