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authoryum <yum.food.vr@gmail.com>2024-07-30 13:38:24 -0700
committeryum <yum.food.vr@gmail.com>2024-07-30 13:38:24 -0700
commitc27d3fdcdf3b13dbe0df7a0a153cb53673d1b6c2 (patch)
tree07390db29febc5db533fde1ffc06f470529967e4
parent82043c568c29a7bc8c48d3b44f0c46ce389c8758 (diff)
Support as few as 1 char per sync in custom chatbox
-rw-r--r--GUI/GUI/GUI/Frame.cpp10
-rw-r--r--Scripts/generate_utils.py3
-rw-r--r--Scripts/libtastt.py2
3 files changed, 9 insertions, 6 deletions
diff --git a/GUI/GUI/GUI/Frame.cpp b/GUI/GUI/GUI/Frame.cpp
index e3c1964..77447bc 100644
--- a/GUI/GUI/GUI/Frame.cpp
+++ b/GUI/GUI/GUI/Frame.cpp
@@ -484,6 +484,10 @@ namespace {
constexpr int kModelTranslationDefault = 2; // base.en
const wxString kCharsPerSync[] = {
+ "1",
+ "2",
+ "3",
+ "4",
"5",
"6",
"7",
@@ -2027,7 +2031,7 @@ void Frame::OnGenerateFX(wxCommandEvent& event)
ASSIGN_OR_RETURN_BOOL(int, rows, stoiInRange(transcribe_out_, unity_rows_->GetValue().ToStdString(), "rows", 1, 10));
ASSIGN_OR_RETURN_BOOL(int, cols, stoiInRange(transcribe_out_, unity_cols_->GetValue().ToStdString(), "cols", 1, 120));
ASSIGN_OR_RETURN_BOOL(int, texture_sz, stoiInRange(transcribe_out_, unity_texture_sz_->GetValue().ToStdString(), "texture_sz", 128, 8192));
- ASSIGN_OR_RETURN_BOOL(int, chars_per_sync, stoiInRange(transcribe_out_, kCharsPerSync[chars_per_sync_idx].ToStdString(), "chars_per_sync", 5, 24));
+ ASSIGN_OR_RETURN_BOOL(int, chars_per_sync, stoiInRange(transcribe_out_, kCharsPerSync[chars_per_sync_idx].ToStdString(), "chars_per_sync", 1, 24));
ASSIGN_OR_RETURN_BOOL(int, bytes_per_char, stoiInRange(transcribe_out_, kBytesPerChar[bytes_per_char_idx].ToStdString(), "bytes_per_char", 1, 2));
app_c_->assets_path = unity_assets_path.string();
@@ -2383,7 +2387,7 @@ void Frame::OnUnityParamChangeImpl() {
if (chars_per_sync_idx == wxNOT_FOUND) {
chars_per_sync_idx = kCharsDefault;
}
- ASSIGN_OR_RETURN_VOID(int, chars_per_sync, stoiInRange(transcribe_out_, kCharsPerSync[chars_per_sync_idx].ToStdString(), "chars_per_sync", 5, 24));
+ ASSIGN_OR_RETURN_VOID(int, chars_per_sync, stoiInRange(transcribe_out_, kCharsPerSync[chars_per_sync_idx].ToStdString(), "chars_per_sync", 1, 24));
int bytes_per_char_idx = unity_bytes_per_char_->GetSelection();
if (bytes_per_char_idx == wxNOT_FOUND) {
bytes_per_char_idx = kBytesDefault;
@@ -2497,7 +2501,7 @@ void Frame::OnAppStart(wxCommandEvent& event) {
ASSIGN_OR_RETURN_VOID(int, rows, stoiInRange(transcribe_out_, py_app_rows_->GetValue().ToStdString(), "rows", 1, 10));
ASSIGN_OR_RETURN_VOID(int, cols, stoiInRange(transcribe_out_, py_app_cols_->GetValue().ToStdString(), "cols", 1, 120));
- ASSIGN_OR_RETURN_VOID(int, chars_per_sync, stoiInRange(transcribe_out_, kCharsPerSync[chars_per_sync_idx].ToStdString(), "chars_per_sync", 5, 24));
+ ASSIGN_OR_RETURN_VOID(int, chars_per_sync, stoiInRange(transcribe_out_, kCharsPerSync[chars_per_sync_idx].ToStdString(), "chars_per_sync", 1, 24));
ASSIGN_OR_RETURN_VOID(int, bytes_per_char, stoiInRange(transcribe_out_, kBytesPerChar[bytes_per_char_idx].ToStdString(), "bytes_per_char", 1, 2));
ASSIGN_OR_RETURN_VOID(int, gpu_idx, stoiInRange(transcribe_out_, py_app_gpu_idx_->GetValue().ToStdString(), "gpu_idx", 0, 10));
ASSIGN_OR_RETURN_VOID(int, min_silence_duration_ms, stoiInRange(transcribe_out_, py_app_min_silence_duration_ms_->GetValue().ToStdString(), "min_silence_duration_ms", 50, 5000));
diff --git a/Scripts/generate_utils.py b/Scripts/generate_utils.py
index 7d231f9..ccc92fc 100644
--- a/Scripts/generate_utils.py
+++ b/Scripts/generate_utils.py
@@ -26,8 +26,7 @@ class Config():
def layerNeedsParity(self, which_layer):
num_cells = self.BOARD_ROWS * self.BOARD_COLS
layers_in_last_region = num_cells % self.CHARS_PER_SYNC
- float_result = num_cells / self.CHARS_PER_SYNC
- if which_layer >= layers_in_last_region:
+ if layers_in_last_region > 0 and which_layer >= layers_in_last_region:
return True
else:
return False
diff --git a/Scripts/libtastt.py b/Scripts/libtastt.py
index 4b4dda9..81baa8b 100644
--- a/Scripts/libtastt.py
+++ b/Scripts/libtastt.py
@@ -761,7 +761,7 @@ def generateFXLayer(which_layer: int, anim: libunity.UnityAnimator, layer:
dummy_param = generate_utils.getDummyParam()
anim.addTransitionBooleanCondition(state,
home_state_transition, dummy_param, False)
-
+
if generate_utils.config.layerNeedsParity(which_layer):
# There may be layers which never write to the text box. In this case,
# when those layers are turned on to write to that last region, they