diff options
| author | yum <yum.food.vr@gmail.com> | 2023-01-26 14:15:45 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-01-26 14:15:45 -0800 |
| commit | 30127aa8b3650fd1a5c91876860e057176f69a95 (patch) | |
| tree | 7ff996bd9f0f87eb56a67ffeb41da7de16635d20 | |
| parent | aa3e81f0688e870fca46c6908a5e5bf460702c9c (diff) | |
Fix PBR metallics
Metallics now reflect the map's cubemap.
* Remove SpecularTint (did nothing)
* Adjust mipBias to be sharper
| -rw-r--r-- | Fonts/Bitmaps/font-0.png.meta | 2 | ||||
| -rw-r--r-- | Fonts/Bitmaps/font-1.png.meta | 2 | ||||
| -rw-r--r-- | Fonts/Bitmaps/font-2.png.meta | 2 | ||||
| -rw-r--r-- | Fonts/Bitmaps/font-3.png.meta | 2 | ||||
| -rw-r--r-- | Fonts/Bitmaps/font-4.png.meta | 2 | ||||
| -rw-r--r-- | Fonts/Bitmaps/font-5.png.meta | 2 | ||||
| -rw-r--r-- | Fonts/Bitmaps/font-6.png.meta | 2 | ||||
| -rw-r--r-- | Shaders/TaSTT_lighting_template.cginc | 14 | ||||
| -rw-r--r-- | Shaders/TaSTT_template.shader | 1 |
9 files changed, 18 insertions, 11 deletions
diff --git a/Fonts/Bitmaps/font-0.png.meta b/Fonts/Bitmaps/font-0.png.meta index ccd4af5..c0e5ef9 100644 --- a/Fonts/Bitmaps/font-0.png.meta +++ b/Fonts/Bitmaps/font-0.png.meta @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: 1 aniso: 1 - mipBias: 1 + mipBias: 0 wrapU: 0 wrapV: 0 wrapW: 0 diff --git a/Fonts/Bitmaps/font-1.png.meta b/Fonts/Bitmaps/font-1.png.meta index 4eab3a4..feacf61 100644 --- a/Fonts/Bitmaps/font-1.png.meta +++ b/Fonts/Bitmaps/font-1.png.meta @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: 1 aniso: 1 - mipBias: 1 + mipBias: 0 wrapU: 0 wrapV: 0 wrapW: 0 diff --git a/Fonts/Bitmaps/font-2.png.meta b/Fonts/Bitmaps/font-2.png.meta index 5c6c1a2..dda53c9 100644 --- a/Fonts/Bitmaps/font-2.png.meta +++ b/Fonts/Bitmaps/font-2.png.meta @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: 1 aniso: 1 - mipBias: 1 + mipBias: 0 wrapU: 0 wrapV: 0 wrapW: 0 diff --git a/Fonts/Bitmaps/font-3.png.meta b/Fonts/Bitmaps/font-3.png.meta index 5328401..186b8d6 100644 --- a/Fonts/Bitmaps/font-3.png.meta +++ b/Fonts/Bitmaps/font-3.png.meta @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: 1 aniso: 1 - mipBias: 1 + mipBias: 0 wrapU: 0 wrapV: 0 wrapW: 0 diff --git a/Fonts/Bitmaps/font-4.png.meta b/Fonts/Bitmaps/font-4.png.meta index 54a3e23..e8727f5 100644 --- a/Fonts/Bitmaps/font-4.png.meta +++ b/Fonts/Bitmaps/font-4.png.meta @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: 1 aniso: 1 - mipBias: 1 + mipBias: 0 wrapU: 0 wrapV: 0 wrapW: 0 diff --git a/Fonts/Bitmaps/font-5.png.meta b/Fonts/Bitmaps/font-5.png.meta index 4125f52..48c55f6 100644 --- a/Fonts/Bitmaps/font-5.png.meta +++ b/Fonts/Bitmaps/font-5.png.meta @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: 1 aniso: 1 - mipBias: 1 + mipBias: 0 wrapU: 0 wrapV: 0 wrapW: 0 diff --git a/Fonts/Bitmaps/font-6.png.meta b/Fonts/Bitmaps/font-6.png.meta index af32846..2d2e7fd 100644 --- a/Fonts/Bitmaps/font-6.png.meta +++ b/Fonts/Bitmaps/font-6.png.meta @@ -33,7 +33,7 @@ TextureImporter: serializedVersion: 2 filterMode: 1 aniso: 1 - mipBias: 1 + mipBias: 0 wrapU: 0 wrapV: 0 wrapW: 0 diff --git a/Shaders/TaSTT_lighting_template.cginc b/Shaders/TaSTT_lighting_template.cginc index 99cca58..e1798f9 100644 --- a/Shaders/TaSTT_lighting_template.cginc +++ b/Shaders/TaSTT_lighting_template.cginc @@ -48,7 +48,6 @@ float4 _Img_0xE000_0xE03F_TexelSize; fixed4 Text_Color; fixed4 Background_Color; fixed4 Margin_Color; -fixed4 Specular_Tint; float Metallic; float Smoothness; @@ -368,7 +367,7 @@ UnityLight GetLight(v2f i) return light; } -UnityIndirect GetIndirect(v2f i) { +UnityIndirect GetIndirect(v2f i, float3 view_dir) { UnityIndirect indirect; indirect.diffuse = 0; indirect.specular = 0; @@ -379,6 +378,15 @@ UnityIndirect GetIndirect(v2f i) { #if defined(FORWARD_BASE_PASS) indirect.diffuse += max(0, ShadeSH9(float4(i.normal, 1))); + float3 reflect_dir = reflect(-view_dir, i.normal); + // There's a nonlinear relationship between mipmap level and roughness. + float roughness = 1 - Smoothness; + roughness *= 1.7 - .7 * roughness; + float3 env_sample = UNITY_SAMPLE_TEXCUBE_LOD( + unity_SpecCube0, + reflect_dir, + roughness * UNITY_SPECCUBE_LOD_STEPS); + indirect.specular = env_sample; #endif return indirect; @@ -402,7 +410,7 @@ fixed4 light(v2f i, fixed4 unlit) fixed3 pbr = UNITY_BRDF_PBS(albedo, specular_tint, one_minus_reflectivity, Smoothness, - i.normal, view_dir, GetLight(i), GetIndirect(i)).rgb; + i.normal, view_dir, GetLight(i), GetIndirect(i, view_dir)).rgb; pbr = lerp(pbr.rgb, unlit.rgb, Emissive); diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader index e6fd50e..bf9f53a 100644 --- a/Shaders/TaSTT_template.shader +++ b/Shaders/TaSTT_template.shader @@ -9,7 +9,6 @@ [Gamma] Metallic("Metallic", Range(0, 1)) = 0.5
Smoothness("Smoothness", Range(0, 1)) = 0.2
Emissive("Emissive", Range(0, 1)) = 0.1
- SpecularTint("Specular Tint", Color) = (1, 1, 1, 1)
[MaterialToggle] Render_Margin("Render margin", float) = 1
[MaterialToggle] Render_Visual_Indicator("Render visual speech indicator", float) = 1
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