#pragma once#include"../D3D/device.h"#include"DelayExecution.h"namespace DirectCompute
{// A simple profiler which doesn't collect anything, used to measure time it took to load the modelclass GpuProfilerSimple
{
DelayExecution delay;
CComPtr<ID3D11Query> disjoint, begin, end;public:
HRESULT create();
HRESULT time(uint64_t& rdi )const;};}