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#include "stdafx.h"
#include "TensorGpuViews.h"
using namespace DirectCompute;
HRESULT TensorGpuViews::create( ID3D11Buffer* gpuBuffer, DXGI_FORMAT format, size_t countElements, bool makeUav )
{
srv = nullptr;
uav = nullptr;
if( countElements > UINT_MAX )
return DISP_E_OVERFLOW;
CD3D11_SHADER_RESOURCE_VIEW_DESC viewDesc{ D3D11_SRV_DIMENSION_BUFFER, format, 0, (UINT)countElements };
CHECK( device()->CreateShaderResourceView( gpuBuffer, &viewDesc, &srv ) );
if( makeUav )
{
CD3D11_UNORDERED_ACCESS_VIEW_DESC uavDesc{ D3D11_UAV_DIMENSION_BUFFER, format , 0, (UINT)countElements };
CHECK( device()->CreateUnorderedAccessView( gpuBuffer, &uavDesc, &uav ) );
}
return S_OK;
}
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