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#include "stdafx.h"
#include "LookupTables.h"
#include "LookupTablesData.h"
#include <memory>
using namespace DirectCompute;
namespace
{
HRESULT uploadLookupTable( const std::array<uint16_t, 0x10000>& rsi, CComPtr<ID3D11ShaderResourceView>& rdi )
{
rdi = nullptr;
CComPtr<ID3D11Buffer> buffer;
CD3D11_BUFFER_DESC desc{ 0x10000 * 2, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_IMMUTABLE };
D3D11_SUBRESOURCE_DATA srd{ rsi.data(), 0, 0 };
CHECK( device()->CreateBuffer( &desc, &srd, &buffer ) );
CD3D11_SHADER_RESOURCE_VIEW_DESC viewDesc{ D3D11_SRV_DIMENSION_BUFFER, DXGI_FORMAT_R16_UINT, 0, 0x10000 };
CHECK( device()->CreateShaderResourceView( buffer, &viewDesc, &rdi ) );
return S_OK;
}
}
HRESULT LookupTables::create()
{
std::unique_ptr<LookupTablesData> data;
try
{
data = std::make_unique<LookupTablesData>();
}
catch( const std::bad_alloc& )
{
return E_OUTOFMEMORY;
}
CHECK( uploadLookupTable( data->gelu, m_gelu ) );
CHECK( uploadLookupTable( data->exponent, m_exponent ) );
return S_OK;
}
void LookupTables::clear()
{
m_gelu = nullptr;
m_exponent = nullptr;
}
__m128i LookupTables::getMemoryUsage() const
{
__m128i v = resourceMemoryUsage( m_gelu );
v = _mm_add_epi64( v, resourceMemoryUsage( m_exponent ) );
return v;
}
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