summaryrefslogtreecommitdiffstats
path: root/Whisper/D3D/createBuffer.cpp
blob: 3fbb13ed21e53bf1ed85321e43d3ab3b0351eaa5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
#include "stdafx.h"
#include "createBuffer.h"

#define CHECK( hr ) { const HRESULT __hr = ( hr ); if( FAILED( __hr ) ) return __hr; }

HRESULT DirectCompute::createBuffer( eBufferUse use, size_t totalBytes, ID3D11Buffer** ppGpuBuffer, const void* rsi, ID3D11Buffer** ppStagingBuffer )
{
	if( totalBytes > INT_MAX )
		return DISP_E_OVERFLOW;
	if( nullptr == ppGpuBuffer )
		return E_POINTER;

	CD3D11_BUFFER_DESC bufferDesc{ (UINT)totalBytes, D3D11_BIND_SHADER_RESOURCE };
	switch( use )
	{
	case eBufferUse::Immutable:
		if( nullptr == rsi )
			return E_INVALIDARG;
		bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
		break;
	case eBufferUse::ReadWrite:
	case eBufferUse::ReadWriteDownload:
		bufferDesc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
		break;
	case eBufferUse::Dynamic:
		bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
		bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
		break;
	}

	D3D11_SUBRESOURCE_DATA srd;
	D3D11_SUBRESOURCE_DATA* pSrd = nullptr;
	if( nullptr != rsi )
	{
		srd.pSysMem = rsi;
		srd.SysMemPitch = srd.SysMemSlicePitch = 0;
		pSrd = &srd;
	}

	CHECK( device()->CreateBuffer( &bufferDesc, pSrd, ppGpuBuffer ) );

	if( nullptr != ppStagingBuffer && use == eBufferUse::ReadWriteDownload )
	{
		bufferDesc.Usage = D3D11_USAGE_STAGING;
		bufferDesc.BindFlags = 0;
		bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
		CHECK( device()->CreateBuffer( &bufferDesc, nullptr, ppStagingBuffer ) );
	}

	return S_OK;
}