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#include "stdafx.h"
#include "mulMatImpl.h"
#include <immintrin.h>
#include "mulMatUtils.hpp"
using namespace CpuCompute;
namespace
{
constexpr size_t prefetchBytes = 96;
constexpr int prefetchHint = _MM_HINT_T0;
constexpr size_t maskAlign16 = ~(size_t)15;
__forceinline __m256i load( const void* rsi )
{
return _mm256_loadu_si256( ( const __m256i* )rsi );
}
#define TRANSPOSE_8X16() \
\
__m256i t0 = _mm256_unpacklo_epi16( r0, r1 ); \
__m256i t1 = _mm256_unpackhi_epi16( r0, r1 ); \
__m256i t2 = _mm256_unpacklo_epi16( r2, r3 ); \
__m256i t3 = _mm256_unpackhi_epi16( r2, r3 ); \
__m256i t4 = _mm256_unpacklo_epi16( r4, r5 ); \
__m256i t5 = _mm256_unpackhi_epi16( r4, r5 ); \
__m256i t6 = _mm256_unpacklo_epi16( r6, r7 ); \
__m256i t7 = _mm256_unpackhi_epi16( r6, r7 ); \
\
r0 = _mm256_unpacklo_epi32( t0, t2 ); \
r1 = _mm256_unpackhi_epi32( t0, t2 ); \
r2 = _mm256_unpacklo_epi32( t1, t3 ); \
r3 = _mm256_unpackhi_epi32( t1, t3 ); \
r4 = _mm256_unpacklo_epi32( t4, t6 ); \
r5 = _mm256_unpackhi_epi32( t4, t6 ); \
r6 = _mm256_unpacklo_epi32( t5, t7 ); \
r7 = _mm256_unpackhi_epi32( t5, t7 ); \
\
t0 = _mm256_unpacklo_epi64( r0, r4 ); \
t1 = _mm256_unpackhi_epi64( r0, r4 ); \
t2 = _mm256_unpacklo_epi64( r1, r5 ); \
t3 = _mm256_unpackhi_epi64( r1, r5 ); \
t4 = _mm256_unpacklo_epi64( r2, r6 ); \
t5 = _mm256_unpackhi_epi64( r2, r6 ); \
t6 = _mm256_unpacklo_epi64( r3, r7 ); \
t7 = _mm256_unpackhi_epi64( r3, r7 )
__forceinline void storeLow( void* rdi, __m256i v )
{
__m128i i = _mm256_castsi256_si128( v );
_mm_store_si128( ( __m128i* )rdi, i );
}
#define STORE_8X16_LOW() \
storeLow( rdi, t0 ); \
storeLow( rdi + destStride, t1 ); \
storeLow( rdi + destStride * 2, t2 ); \
rdi += destStride * 8; \
storeLow( rdiMid, t3 ); \
storeLow( rdiMid + destStride, t4 ); \
storeLow( rdiMid + destStride * 2, t5 ); \
rdiMid += destStride * 8; \
storeLow( rdiLast, t6 ); \
storeLow( rdiLast + destStride, t7 ); \
rdiLast += destStride * 8
__forceinline void storeHigh( void* rdi, __m256i v )
{
__m128i i = _mm256_extracti128_si256( v, 1 );
_mm_store_si128( ( __m128i* )rdi, i );
}
#define STORE_8X16_HIGH() \
storeHigh( rdi, t0 ); \
storeHigh( rdi + destStride, t1 ); \
storeHigh( rdi + destStride * 2, t2 ); \
rdi += destStride * 8; \
storeHigh( rdiMid, t3 ); \
storeHigh( rdiMid + destStride, t4 ); \
storeHigh( rdiMid + destStride * 2, t5 ); \
rdiMid += destStride * 8; \
storeHigh( rdiLast, t6 ); \
storeHigh( rdiLast + destStride, t7 ); \
rdiLast += destStride * 8
__forceinline void prefetch( const uint8_t* p )
{
_mm_prefetch( (const char*)p, prefetchHint );
}
__forceinline void transpose8Avx2( uint16_t* rdiWords, size_t w, const uint16_t* rsiWords, size_t sourceStride, size_t destStride )
{
assert( 0 == ( (size_t)rdiWords ) % 16 );
assert( 0 == destStride % 8 );
assert( w <= sourceStride );
// Scale strides to bytes, and cast the pointers
sourceStride *= 2;
destStride *= 2;
uint8_t* rdi = (uint8_t*)rdiWords;
const uint8_t* rsi = (const uint8_t*)rsiWords;
const uint8_t* const rsiEndAligned = rsi + ( w & maskAlign16 ) * 2;
const uint8_t* const rsiEnd = rsi + w * 2;
const uint8_t* rsiMid = rsi + sourceStride * 3;
const uint8_t* rsiLast = rsi + sourceStride * 6;
uint8_t* rdiMid = rdi + destStride * 3;
uint8_t* rdiLast = rdi + destStride * 6;
while( rsi < rsiEndAligned )
{
// Load 16x8 block into 8 registers
__m256i r0 = load( rsi );
__m256i r1 = load( rsi + sourceStride );
__m256i r2 = load( rsi + sourceStride * 2 );
rsi += 32;
__m256i r3 = load( rsiMid );
__m256i r4 = load( rsiMid + sourceStride );
__m256i r5 = load( rsiMid + sourceStride * 2 );
rsiMid += 32;
__m256i r6 = load( rsiLast );
__m256i r7 = load( rsiLast + sourceStride );
rsiLast += 32;
// Transpose FP16 values in registers
TRANSPOSE_8X16();
// Store
STORE_8X16_LOW();
STORE_8X16_HIGH();
if constexpr( prefetchBytes > 0 )
{
if( rsi + prefetchBytes < rsiEnd )
{
prefetch( rsi + prefetchBytes );
prefetch( rsi + sourceStride + prefetchBytes );
prefetch( rsi + sourceStride * 2 + prefetchBytes );
prefetch( rsiMid + prefetchBytes );
prefetch( rsiMid + sourceStride + prefetchBytes );
prefetch( rsiMid + sourceStride * 2 + prefetchBytes );
prefetch( rsiLast + prefetchBytes );
prefetch( rsiLast + sourceStride + prefetchBytes );
}
}
}
if( rsi < rsiEnd )
{
// Loading 8 elements into corresponding lanes of 8 vectors
// This way there's no data dependencies between these load instructions
// Out of order execution should hopefully do it's magic in the CPU, running all these loads in parallel.
__m128i r0;
__m128i r1 = _mm_setzero_si128();
__m128i r2 = _mm_setzero_si128();
__m128i r3 = _mm_setzero_si128();
__m128i r4 = _mm_setzero_si128();
__m128i r5 = _mm_setzero_si128();
__m128i r6 = _mm_setzero_si128();
__m128i r7 = _mm_setzero_si128();
__m128i t0, t1, t2, t3, t4, t5, t6;
#pragma loop( no_vector )
while( rsi < rsiEnd )
{
r0 = _mm_cvtsi32_si128( *(const uint16_t*)rsi );
r1 = _mm_insert_epi16( r1, *(const int16_t*)( rsi + sourceStride ), 1 );
r2 = _mm_insert_epi16( r2, *(const int16_t*)( rsi + sourceStride * 2 ), 2 );
rsi += 2;
r3 = _mm_insert_epi16( r3, *(const int16_t*)( rsiMid ), 3 );
r4 = _mm_insert_epi16( r4, *(const int16_t*)( rsiMid + sourceStride ), 4 );
r5 = _mm_insert_epi16( r5, *(const int16_t*)( rsiMid + sourceStride * 2 ), 5 );
rsiMid += 2;
r6 = _mm_insert_epi16( r6, *(const int16_t*)( rsiLast ), 6 );
r7 = _mm_insert_epi16( r7, *(const int16_t*)( rsiLast + sourceStride ), 7 );
rsiLast += 2;
// Bitwise operations are pretty fast, AMD Zen3 CPU can run 4 of them every clock cycle
// Combine 8 vectors into one
t0 = _mm_or_si128( r0, r1 );
t1 = _mm_or_si128( r2, r3 );
t2 = _mm_or_si128( r4, r5 );
t3 = _mm_or_si128( r6, r7 );
t4 = _mm_or_si128( t0, t1 );
t5 = _mm_or_si128( t2, t3 );
t6 = _mm_or_si128( t4, t5 );
// Store 8 FP16 values, the destination is aligned
_mm_store_si128( ( __m128i* )rdi, t6 );
rdi += destStride;
}
}
}
__forceinline void transpose8PartialAvx2( uint16_t* rdiWords, size_t w, size_t h, const uint16_t* rsiWords, size_t sourceStride, size_t destStride )
{
assert( 0 == ( (size_t)rdiWords ) % 16 );
assert( 0 == destStride % 8 );
assert( w <= sourceStride );
assert( h > 0 && h < 8 );
// Scale strides to bytes, and cast the pointers
sourceStride *= 2;
destStride *= 2;
uint8_t* rdi = (uint8_t*)rdiWords;
const uint8_t* rsi = (const uint8_t*)rsiWords;
const uint8_t* const rsiEndAligned = rsi + ( w & maskAlign16 ) * 2;
const uint8_t* const rsiEnd = rsi + w * 2;
const uint8_t* rsiMid = rsi + sourceStride * 3;
const uint8_t* rsiLast = rsi + sourceStride * 6;
uint8_t* rdiMid = rdi + destStride * 3;
uint8_t* rdiLast = rdi + destStride * 6;
while( rsi < rsiEndAligned )
{
// Load the block into 8 registers, set unused rows to zero
__m256i r0 = load( rsi );
__m256i r1 = _mm256_setzero_si256();
__m256i r2 = _mm256_setzero_si256();
__m256i r3 = _mm256_setzero_si256();
__m256i r4 = _mm256_setzero_si256();
__m256i r5 = _mm256_setzero_si256();
__m256i r6 = _mm256_setzero_si256();
// These branches, whether direct or indirect, are very predictable: same outcome for all iterations of the outer loop
switch( h )
{
case 7:
r6 = load( rsiLast );
case 6:
r5 = load( rsiMid + sourceStride * 2 );
case 5:
r4 = load( rsiMid + sourceStride );
case 4:
r3 = load( rsiMid );
case 3:
r2 = load( rsi + sourceStride * 2 );
case 2:
r1 = load( rsi + sourceStride );
}
rsi += 32;
rsiMid += 32;
rsiLast += 32;
__m256i r7 = _mm256_setzero_si256();
// Transpose FP16 values in registers
TRANSPOSE_8X16();
// Store
STORE_8X16_LOW();
STORE_8X16_HIGH();
}
if( rsi < rsiEnd )
{
// Loading 8 elements into corresponding lanes of 8 vectors
// This way there's no data dependencies between these load instructions
// Out of order execution should hopefully do it's magic in the CPU, running all these loads in parallel.
__m128i r0;
__m128i r1 = _mm_setzero_si128();
__m128i r2 = _mm_setzero_si128();
__m128i r3 = _mm_setzero_si128();
__m128i r4 = _mm_setzero_si128();
__m128i r5 = _mm_setzero_si128();
__m128i r6 = _mm_setzero_si128();
__m128i t0, t1, t2, t3, t4, t5;
#pragma loop( no_vector )
while( rsi < rsiEnd )
{
r0 = _mm_cvtsi32_si128( *(const uint16_t*)rsi );
switch( h )
{
case 7:
r6 = _mm_insert_epi16( r6, *(const int16_t*)( rsiLast ), 6 );
case 6:
r5 = _mm_insert_epi16( r5, *(const int16_t*)( rsiMid + sourceStride * 2 ), 5 );
case 5:
r4 = _mm_insert_epi16( r4, *(const int16_t*)( rsiMid + sourceStride ), 4 );
case 4:
r3 = _mm_insert_epi16( r3, *(const int16_t*)( rsiMid ), 3 );
case 3:
r2 = _mm_insert_epi16( r2, *(const int16_t*)( rsi + sourceStride * 2 ), 2 );
case 2:
r1 = _mm_insert_epi16( r1, *(const int16_t*)( rsi + sourceStride ), 1 );
}
rsi += 2;
rsiMid += 2;
rsiLast += 2;
// Bitwise operations are pretty fast, AMD Zen3 CPU can run 4 of them every clock cycle
// Combine 7 vectors into one
t0 = _mm_or_si128( r0, r1 );
t1 = _mm_or_si128( r2, r3 );
t2 = _mm_or_si128( r4, r5 );
t3 = _mm_or_si128( t0, t1 );
t4 = _mm_or_si128( t2, r6 );
t5 = _mm_or_si128( t3, t4 );
// Store 8 FP16 values, the destination is aligned
_mm_store_si128( ( __m128i* )rdi, t5 );
rdi += destStride;
}
}
}
}
// At least for the hybrid decoder, this method absolutely dominates the CPU time.
// And not due to the integer shuffles - the bottleneck is loading data from the source matrix.
HRESULT MulMatBase::transposePanelAvx2( uint16_t* rdi, size_t i, size_t m2, size_t m3 ) const
{
assert( stridesA[ 0 ] == 1 );
const size_t heightFloats = (size_t)panelHeightRegisters * 8;
i *= heightFloats;
const uint16_t* rsi = (const uint16_t*)pa;
rsi += m3 * stridesA[ 3 ];
rsi += m2 * stridesA[ 2 ];
rsi += i * stridesA[ 1 ];
const size_t resultStride = heightFloats;
if( i + heightFloats <= resultSize[ 0 ] )
{
// A complete panel
for( size_t i = 0; i < panelHeightRegisters; i++ )
{
transpose8Avx2( rdi, length, rsi, stridesA[ 1 ], resultStride );
// Advance by 8 floats in the output buffer
rdi += 8;
// Advance by 8 rows in the source matrix
rsi += 8 * stridesA[ 1 ];
}
}
else
{
// A partial panel, at the bottom of the first argument matrix
const size_t remainder = resultSize[ 0 ] - i;
assert( remainder > 0 && remainder < heightFloats );
zeroAlignedMemory( rdi, resultStride * length * sizeof( uint16_t ) );
const size_t completePanels = remainder / 8;
for( size_t i = 0; i < completePanels; i++ )
{
transpose8Avx2( rdi, length, rsi, stridesA[ 1 ], resultStride );
rdi += 8;
rsi += 8 * stridesA[ 1 ];
}
const size_t lastPanel = remainder % 8;
if( 0 != lastPanel )
transpose8PartialAvx2( rdi, length, lastPanel, rsi, stridesA[ 1 ], resultStride );
}
return S_OK;
}
|