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This project builds a C++ console tool which compares debug traces of the model.
Tracing files easily exceed 1GB, and by default they’re disabled with a preprocessor macro in stdafx.h of the Whisper project.
When enabled, the main GPU implementation saves a trace into C:\Temp\2remove\Whisper\gpu.bin
The reference CPU implementation saves a trace into C:\Temp\2remove\Whisper\ref.bin
This code in this project is optimized for development speed. For this reason it requires AVX2 CPU, uses memory-mapped IO instead of proper parsing, and checks little to no errors.
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