blob: 81ba46e3f39ad500fccd1cb43f43aa45acff1b3d (
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static class ShaderNames
{
public static void write( string path, IEnumerable<string> names )
{
string[] arr = names.ToArray();
using var stream = File.CreateText( path );
stream.WriteLine( @"// This source file is generated by a tool
#include ""stdafx.h""
#include ""shaderNames.h""
" );
stream.WriteLine( "static const std::array<const char*, {0}> s_shaderNames = ", arr.Length );
stream.WriteLine( "{" );
foreach( string name in arr )
stream.WriteLine( @" ""{0}"",", name );
stream.Write( @"};
const char* DirectCompute::computeShaderName( eComputeShader cs )
{
const uint16_t i = (uint16_t)cs;
if( i < s_shaderNames.size() )
return s_shaderNames[ i ];
return nullptr;
}" );
}
}
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