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#include "stdafx.h"
#include "PendingState.h"
void PendingState::initialize( std::initializer_list<HWND> editors, std::initializer_list<HWND> pending )
{
editorsWindows = editors;
wasEnabled.resize( editorsWindows.size() );
pendingWindows = pending;
}
void PendingState::setPending( bool nowPending )
{
if( nowPending )
{
for( size_t i = 0; i < editorsWindows.size(); i++ )
{
BOOL e = IsWindowEnabled( editorsWindows[ i ] );
if( e )
{
wasEnabled[ i ] = true;
EnableWindow( editorsWindows[ i ], FALSE );
}
else
wasEnabled[ i ] = false;
}
}
else
{
for( size_t i = 0; i < editorsWindows.size(); i++ )
{
if( !wasEnabled[ i ] )
continue;
EnableWindow( editorsWindows[ i ], TRUE );
}
}
const int show = nowPending ? SW_NORMAL : SW_HIDE;
for( HWND w : pendingWindows )
::ShowWindow( w, show );
}
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