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#include "stdafx.h"
#include "ModelAdvancedDlg.h"
using Whisper::eGpuModelFlags;
LRESULT ModelAdvancedDlg::onInitDialog( UINT nMessage, WPARAM wParam, LPARAM lParam, BOOL& bHandled )
{
cbWave = GetDlgItem( IDC_WAVE );
cbReshapedMatMul = GetDlgItem( IDC_RESHAPED_MAT_MUL );
const uint32_t flags = appState.gpuFlagsLoad();
// Setup the "Compute shaders" combobox
cbWave.AddString( L"Wave64 shaders on AMD" );
cbWave.AddString( L"Wave32, always" );
cbWave.AddString( L"Wave64, always" );
int i = 0;
if( 0 != ( flags & (uint32_t)eGpuModelFlags::Wave32 ) )
i = 1;
else if( 0 != ( flags & (uint32_t)eGpuModelFlags::Wave64 ) )
i = 2;
cbWave.SetCurSel( i );
// Setup the "Reshaped multiply" combobox
cbReshapedMatMul.AddString( L"Reshape on AMD" );
cbReshapedMatMul.AddString( L"Don’t reshape tensors" );
cbReshapedMatMul.AddString( L"Reshape some tensors" );
i = 0;
if( 0 != ( flags & (uint32_t)eGpuModelFlags::NoReshapedMatMul ) )
i = 1;
else if( 0 != ( flags & (uint32_t)eGpuModelFlags::UseReshapedMatMul ) )
i = 2;
cbReshapedMatMul.SetCurSel( i );
return 0;
}
bool ModelAdvancedDlg::show( HWND owner )
{
auto res = DoModal( owner );
return res == IDOK;
}
void ModelAdvancedDlg::onOk()
{
// Gather values from these comboboxes
uint32_t flags = 0;
int i = cbWave.GetCurSel();
if( 1 == i )
flags |= (uint32_t)eGpuModelFlags::Wave32;
else if( 2 == i )
flags |= (uint32_t)eGpuModelFlags::Wave64;
i = cbReshapedMatMul.GetCurSel();
if( 1 == i )
flags |= (uint32_t)eGpuModelFlags::NoReshapedMatMul;
else if( 2 == i )
flags |= (uint32_t)eGpuModelFlags::UseReshapedMatMul;
// Save to registry
appState.gpuFlagsStore( flags );
EndDialog( IDOK );
}
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