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RWBuffer<float> buffer: register( u0 );
cbuffer Constants: register( b0 )
{
uint4 src0_elements: packoffset( c0 );
uint4 src0_strides: packoffset( c1 );
float multiplier: packoffset( c2.x );
}
[ numthreads( 32, 1, 1 ) ]
void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex )
{
const uint nc0 = src0_elements[ 0 ];
uint i = group.x * src0_strides[ 1 ];
const uint iEnd = i + nc0;
const float mul = multiplier;
for( i += thread; i < iEnd; i += 32 )
{
float f = buffer[ i ];
f *= mul;
buffer[ i ] = f;
}
}
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