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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="ComputeShaders.cpp" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="mulMatDotMain.hlsl" />
<FxCompile Include="mulMatDotReshape.hlsl" />
<FxCompile Include="convolutionMain.hlsl" />
<FxCompile Include="convolutionPrep1.hlsl" />
<FxCompile Include="convolutionPrep2.hlsl" />
<FxCompile Include="add.hlsl" />
<FxCompile Include="flashAttention.hlsl" />
<FxCompile Include="convolutionMain2.hlsl" />
<FxCompile Include="norm.hlsl" />
<FxCompile Include="copyConvert.hlsl" />
<FxCompile Include="copyTranspose.hlsl" />
<FxCompile Include="normCompat.hlsl" />
<FxCompile Include="flashAttentionCompat1.hlsl" />
<FxCompile Include="flashAttentionCompat3.hlsl" />
<FxCompile Include="flashAttentionCompat2.hlsl" />
<FxCompile Include="scaleInPlace.hlsl" />
<FxCompile Include="diagMaskInf.hlsl" />
<FxCompile Include="softMaxCompat.hlsl" />
<FxCompile Include="mulMatMadMain.hlsl" />
<FxCompile Include="addRepeat.hlsl" />
<FxCompile Include="fmaRepeat1.hlsl" />
<FxCompile Include="fmaRepeat2.hlsl" />
<FxCompile Include="addInPlace.hlsl" />
<FxCompile Include="softMax.hlsl" />
<FxCompile Include="addRepeatScale.hlsl" />
<FxCompile Include="mulMatByRow.hlsl" />
<FxCompile Include="mulMatByScalar.hlsl" />
<FxCompile Include="mulMatTiled.hlsl" />
<FxCompile Include="mulMatByRow64.hlsl" />
<FxCompile Include="softMax64.hlsl" />
<FxCompile Include="softMaxFixed.hlsl" />
<FxCompile Include="addRepeat64.hlsl" />
<FxCompile Include="fmaRepeat164.hlsl" />
<FxCompile Include="addRepeatGelu.hlsl" />
<FxCompile Include="addRepeatGelu64.hlsl" />
<FxCompile Include="normFixed.hlsl" />
<FxCompile Include="normFixed64.hlsl" />
<FxCompile Include="mulMatByRowTiled.hlsl" />
<FxCompile Include="convolutionMain2Fixed.hlsl" />
<FxCompile Include="addRows.hlsl" />
<FxCompile Include="zeroMemory.hlsl" />
<FxCompile Include="mulMatTiledEx.hlsl" />
<FxCompile Include="matReshapePanels.hlsl" />
<FxCompile Include="mulMatByRowTiledEx.hlsl" />
<FxCompile Include="addRepeatEx.hlsl" />
<FxCompile Include="softMaxLong.hlsl" />
</ItemGroup>
<ItemGroup>
<None Include="componentwiseBinaryOp.hlsli" />
<None Include="miscUtils.hlsli" />
<None Include="groupReduce.hlsli" />
<None Include="fp64Utils.hlsli" />
<None Include="flashAttentionCommon.hlsli" />
<None Include="repeatUtils.hlsli" />
<None Include="groupReduce64.hlsli" />
</ItemGroup>
<ItemGroup>
<Text Include="Readme.txt" />
</ItemGroup>
</Project>
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