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#pragma once
namespace ComLight
{
// COM smart pointer, very comparable to CComPtr from ATL
template <class I>
class CComPtr
{
I* p;
void callAddRef() const
{
if( nullptr == p )
return;
p->AddRef();
}
public:
// Construct with nullptr
CComPtr() : p( nullptr ) { }
// Release the pointer
void release()
{
if( nullptr == p )
return;
p->Release();
p = nullptr;
}
~CComPtr()
{
release();
}
// Attach without AddRef()
void attach( I* raw )
{
release();
p = raw;
}
// Detach without Release(), set this pointer to nullptr
I* detach()
{
I* const result = p;
p = nullptr;
return result;
}
// Detach without Release() and place to the specified address, set this pointer to nullptr
template<class Other>
void detach( Other** pp )
{
// If the argument points to a non-empty object, release the old instance: would leak memory otherwise.
if( nullptr != *pp )
( *pp )->Release();
( *pp ) = detach();
}
// Set and AddRef()
void assign( I* raw )
{
release();
attach( raw );
callAddRef();
}
void swap( CComPtr<I>& that )
{
std::swap( p, that.p );
}
// Set and AddRef()
CComPtr( I* raw ) : p( raw )
{
callAddRef();
}
// Set and AddRef()
CComPtr( const CComPtr<I>& that ) : CComPtr( that.p ) { }
// Move constructor
CComPtr( CComPtr<I>&& that ) : p( that.p ) { that.p = nullptr; }
// Set and AddRef()
void operator=( I* raw )
{
assign( raw );
}
// Set and AddRef()
void operator=( const CComPtr<I>& that )
{
assign( that.p );
}
// Move assignment operator, destroys the other one
void operator=( CComPtr<I>&& that )
{
attach( that.detach() );
}
operator I*( ) const { return p; }
I* operator -> () const { return p; }
I** operator &() { return &p; }
operator bool() const { return nullptr != p; }
};
}
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