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authorKonstantin <const@const.me>2023-01-22 12:30:54 +0100
committerKonstantin <const@const.me>2023-01-22 12:30:54 +0100
commit8fa57f680f002f4f636da687e40e21225f1ee392 (patch)
tree15c9ad0828b1bb1d706fba9ab8192715ef30e7de /Whisper/D3D/shaderNames.cpp
parentcacec67bb649702db7a877de1b6482a46123f175 (diff)
GPU performance, optimized away a few shader dispatches
Diffstat (limited to 'Whisper/D3D/shaderNames.cpp')
-rw-r--r--Whisper/D3D/shaderNames.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Whisper/D3D/shaderNames.cpp b/Whisper/D3D/shaderNames.cpp
index b52f5db..0605828 100644
--- a/Whisper/D3D/shaderNames.cpp
+++ b/Whisper/D3D/shaderNames.cpp
@@ -2,11 +2,12 @@
#include "stdafx.h"
#include "shaderNames.h"
-static const std::array<const char*, 38> s_shaderNames =
+static const std::array<const char*, 39> s_shaderNames =
{
"add",
"addInPlace",
"addRepeat",
+ "addRepeatEx",
"addRepeatGelu",
"addRepeatScale",
"addRows",