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| author | Konstantin <const@const.me> | 2023-01-16 20:50:27 +0100 |
|---|---|---|
| committer | Konstantin <const@const.me> | 2023-01-16 20:50:27 +0100 |
| commit | 8a1b4ec398e25ecc15596f830f757d8419728296 (patch) | |
| tree | 2c7d1355df52d3e59d397e56b7621f1402032af4 /Tools/CompressShaders | |
| parent | aaeab774c3c8e30b2925620fc3d2a34e5f53be4c (diff) | |
Minor, documentation
Diffstat (limited to 'Tools/CompressShaders')
| -rw-r--r-- | Tools/CompressShaders/Cabinet.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Tools/CompressShaders/Cabinet.cs b/Tools/CompressShaders/Cabinet.cs index b53fd18..313dddb 100644 --- a/Tools/CompressShaders/Cabinet.cs +++ b/Tools/CompressShaders/Cabinet.cs @@ -5,6 +5,7 @@ namespace CompressShaders { /// <summary>Lossless data compressor implemented by <c>Cabinet.dll</c> Windows component</summary> /// <remarks> + /// <para>That compression API was introduced in Windows 8.0, and is the only reason why the library won’t build for Windows 7 OS.</para> /// <para>Whisper.dll consumes that component in runtime, to decompress these shader binaries</para> /// <para>If you wonder why not gzip — because the OS doesn’t include an API for that, at least not an API usable from C or C++.<br/> /// .NET standard library includes gzip algorithm, but we don't want Whisper.dll to depend on .NET.</para> |
