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authorKonstantin <const@const.me>2023-01-16 14:52:43 +0100
committerKonstantin <const@const.me>2023-01-16 14:52:43 +0100
commit8c4603c73675958efc960fbd4bb599a2909d106a (patch)
tree714dc6fc9a1672d5fd7f89676b97e10959662abc /ComputeShaders/norm.hlsl
parent990a8d0dbaefc996244097397259e92758b15cce (diff)
Source codes
Diffstat (limited to 'ComputeShaders/norm.hlsl')
-rw-r--r--ComputeShaders/norm.hlsl86
1 files changed, 86 insertions, 0 deletions
diff --git a/ComputeShaders/norm.hlsl b/ComputeShaders/norm.hlsl
new file mode 100644
index 0000000..eeb82b7
--- /dev/null
+++ b/ComputeShaders/norm.hlsl
@@ -0,0 +1,86 @@
+// Ported from ggml_compute_forward_norm_f32
+// Dispatch [ ne01, ne02, ne03 ] thread groups of this shader
+Buffer<float> arg0: register( t0 );
+RWBuffer<float> result: register( u0 );
+
+cbuffer Constants: register( b0 )
+{
+ uint4 src0_elements: packoffset( c0 );
+ uint4 src0_strides: packoffset( c1 );
+ uint4 result_strides: packoffset( c3 );
+}
+
+static const float eps = 1e-5f; // TODO: make this a parameter
+
+#include "groupReduce.hlsli"
+
+float computeVectorSum( uint i, const uint length, const uint thread )
+{
+ float res = 0.0;
+
+ const uint iEnd = i + length;
+ i += thread;
+ for( ; i < iEnd; i += 32 )
+ res += arg0[ i ];
+
+ horizontalSumBroadcast( thread, res );
+ return res;
+}
+
+float offsetAndComputeSumSquares( uint rsi, uint rdi, const float mean, const uint length, const uint thread )
+{
+ float sum2 = 0.0;
+
+ const uint rsiEnd = rsi + length;
+ rsi += thread;
+ rdi += thread;
+ for( ; rsi < rsiEnd; rsi += 32, rdi += 32 )
+ {
+ float v = arg0[ rsi ] - mean;
+ result[ rdi ] = v;
+ sum2 = mad( v, v, sum2 );
+ }
+
+ horizontalSumBroadcast( thread, sum2 );
+ return sum2;
+}
+
+void scaleVector( uint rdi, const float scale, const uint length, const uint thread )
+{
+ const uint rdiEnd = rdi + length;
+ for( rdi += thread; rdi < rdiEnd; rdi += 32 )
+ {
+ float f = result[ rdi ];
+ f *= scale;
+ result[ rdi ] = f;
+ }
+}
+
+[ numthreads( 32, 1, 1 ) ]
+void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex )
+{
+ const uint i03 = group.z;
+ const uint i02 = group.y;
+ const uint i01 = group.x;
+
+ const uint nb01 = src0_strides[ 1 ];
+ const uint nb02 = src0_strides[ 2 ];
+ const uint nb03 = src0_strides[ 3 ];
+
+ const uint p = i01 * nb01 + i02 * nb02 + i03 * nb03;
+
+ const uint ne00 = src0_elements[ 0 ];
+
+ float mean = computeVectorSum( p, ne00, thread );
+ mean /= (float)(int)ne00;
+
+ const uint nb1 = result_strides[ 1 ];
+ const uint nb2 = result_strides[ 2 ];
+ const uint nb3 = result_strides[ 3 ];
+ const uint y = i01 * nb1 + i02 * nb2 + i03 * nb3;
+
+ float sum2 = offsetAndComputeSumSquares( p, y, mean, ne00, thread );
+ const float scale = 1.0 / sqrt( sum2 / (float)(int)ne00 + eps );
+
+ scaleVector( y, scale, ne00, thread );
+} \ No newline at end of file