diff options
| author | Konstantin <const@const.me> | 2023-01-16 14:52:43 +0100 |
|---|---|---|
| committer | Konstantin <const@const.me> | 2023-01-16 14:52:43 +0100 |
| commit | 8c4603c73675958efc960fbd4bb599a2909d106a (patch) | |
| tree | 714dc6fc9a1672d5fd7f89676b97e10959662abc /ComputeShaders/mulMatDotMain.hlsl | |
| parent | 990a8d0dbaefc996244097397259e92758b15cce (diff) | |
Source codes
Diffstat (limited to 'ComputeShaders/mulMatDotMain.hlsl')
| -rw-r--r-- | ComputeShaders/mulMatDotMain.hlsl | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/ComputeShaders/mulMatDotMain.hlsl b/ComputeShaders/mulMatDotMain.hlsl new file mode 100644 index 0000000..47c6d3e --- /dev/null +++ b/ComputeShaders/mulMatDotMain.hlsl @@ -0,0 +1,95 @@ +// GGML_TASK_COMPUTE step for matrix*matrix product, where nb01 >= nb00; +// Dispatch with [ ne11, ne01*ne02*ne03 ] thread groups +// Each thread group computes a single dot product +Buffer<float> arg0: register( t0 ); +Buffer<float> arg1: register( t1 ); +RWBuffer<float> result: register( u0 ); + +cbuffer Constants: register( b0 ) +{ + uint4 src0_elements: packoffset( c0 ); + uint4 src0_strides: packoffset( c1 ); + uint4 src1_elements: packoffset( c2 ); + uint4 result_elements: packoffset( c4 ); + uint4 result_strides: packoffset( c5 ); +} + +inline uint product( uint3 vec ) +{ + return vec.x * vec.y * vec.z; +} + +inline uint product( uint4 vec ) +{ + uint2 tmp = vec.xy * vec.zw; + return tmp.x * tmp.y; +} + +inline float dotProductInner( uint i0, uint i1, uint length, uint thread ) +{ + float res = 0; + for( uint i = thread; i < length; i += 32 ) + res = mad( arg0[ i0 + i ], arg1[ i1 + i ], res ); + return res; +} + +#include "groupReduce.hlsli" + +[numthreads( 32, 1, 1 )] +void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex ) +{ + const uint ne00 = src0_elements.x; + const uint ne01 = src0_elements.y; + const uint ne02 = src0_elements.z; + const uint ne03 = src0_elements.w; + + const uint ne10 = src1_elements.x; + const uint ne11 = src1_elements.y; + const uint ne12 = src1_elements.z; + const uint ne13 = src1_elements.w; + + const int nb00 = src0_strides.x; + const int nb01 = src0_strides.y; + const int nb02 = src0_strides.z; + const int nb03 = src0_strides.w; + + // total rows in src0 + // const int nr = ne01*ne02*ne03; + const uint nr = product( src0_elements.yzw ); + + const uint ir = group.y; + + // src0 indices + const uint i03 = ir / ( ne02 * ne01 ); + const uint i02 = ( ir - i03 * ne02 * ne01 ) / ne01; + const uint i01 = ( ir - i03 * ne02 * ne01 - i02 * ne01 ); + + const uint i13 = i03; + const uint i12 = i02; + + const uint i0 = i01; + const uint i2 = i02; + const uint i3 = i03; + + // src0_row = (ggml_fp16_t *) ((char *) src0->data + (i01*nb01 + i02*nb02 + i03*nb03)); + // src1_col = wdata + ( i13 * ne12 * ne11 + i12 * ne11 + 0 ) * ne00; + const uint src0_row = i01 * nb01 + i02 * nb02 + i03 * nb03; + const uint src1_col = ( i13 * ne12 * ne11 + i12 * ne11 ) * ne00; + + const uint ic = group.x; + float curr = dotProductInner( src0_row, src1_col + ic * ne00, ne00, thread ); + horizontalSumCompatNew( thread, curr ); + + if( 0 != thread ) + return; + + const uint nb0 = result_strides.x; + const uint nb1 = result_strides.y; + const uint nb2 = result_strides.z; + const uint nb3 = result_strides.w; + + const uint ne0 = result_elements.x; + // float * dst_col = (float *) ((char *) dst->data + (i0*nb0 + 0*nb1 + i2*nb2 + i3*nb3)); + const uint dst_col = i0 * nb0 + i2 * nb2 + i3 * nb3; + result[ dst_col + ic * ne0 ] = curr; +}
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