diff options
| author | Konstantin <const@const.me> | 2023-01-16 14:52:43 +0100 |
|---|---|---|
| committer | Konstantin <const@const.me> | 2023-01-16 14:52:43 +0100 |
| commit | 8c4603c73675958efc960fbd4bb599a2909d106a (patch) | |
| tree | 714dc6fc9a1672d5fd7f89676b97e10959662abc /ComputeShaders/ComputeShaders.vcxproj.filters | |
| parent | 990a8d0dbaefc996244097397259e92758b15cce (diff) | |
Source codes
Diffstat (limited to 'ComputeShaders/ComputeShaders.vcxproj.filters')
| -rw-r--r-- | ComputeShaders/ComputeShaders.vcxproj.filters | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/ComputeShaders/ComputeShaders.vcxproj.filters b/ComputeShaders/ComputeShaders.vcxproj.filters new file mode 100644 index 0000000..12f1559 --- /dev/null +++ b/ComputeShaders/ComputeShaders.vcxproj.filters @@ -0,0 +1,66 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <ClCompile Include="ComputeShaders.cpp" /> + </ItemGroup> + <ItemGroup> + <FxCompile Include="mulMatDotMain.hlsl" /> + <FxCompile Include="mulMatDotReshape.hlsl" /> + <FxCompile Include="convolutionMain.hlsl" /> + <FxCompile Include="convolutionPrep1.hlsl" /> + <FxCompile Include="convolutionPrep2.hlsl" /> + <FxCompile Include="add.hlsl" /> + <FxCompile Include="flashAttention.hlsl" /> + <FxCompile Include="convolutionMain2.hlsl" /> + <FxCompile Include="norm.hlsl" /> + <FxCompile Include="copyConvert.hlsl" /> + <FxCompile Include="copyTranspose.hlsl" /> + <FxCompile Include="normCompat.hlsl" /> + <FxCompile Include="flashAttentionCompat1.hlsl" /> + <FxCompile Include="flashAttentionCompat3.hlsl" /> + <FxCompile Include="flashAttentionCompat2.hlsl" /> + <FxCompile Include="scaleInPlace.hlsl" /> + <FxCompile Include="diagMaskInf.hlsl" /> + <FxCompile Include="softMaxCompat.hlsl" /> + <FxCompile Include="mulMatMadMain.hlsl" /> + <FxCompile Include="addRepeat.hlsl" /> + <FxCompile Include="fmaRepeat1.hlsl" /> + <FxCompile Include="fmaRepeat2.hlsl" /> + <FxCompile Include="addInPlace.hlsl" /> + <FxCompile Include="softMax.hlsl" /> + <FxCompile Include="addRepeatScale.hlsl" /> + <FxCompile Include="mulMatByRow.hlsl" /> + <FxCompile Include="mulMatByScalar.hlsl" /> + <FxCompile Include="mulMatTiled.hlsl" /> + <FxCompile Include="mulMatByRow64.hlsl" /> + <FxCompile Include="softMax64.hlsl" /> + <FxCompile Include="softMaxFixed.hlsl" /> + <FxCompile Include="addRepeat64.hlsl" /> + <FxCompile Include="fmaRepeat164.hlsl" /> + <FxCompile Include="addRepeatGelu.hlsl" /> + <FxCompile Include="addRepeatGelu64.hlsl" /> + <FxCompile Include="normFixed.hlsl" /> + <FxCompile Include="normFixed64.hlsl" /> + <FxCompile Include="mulMatByRowTiled.hlsl" /> + <FxCompile Include="convolutionMain2Fixed.hlsl" /> + <FxCompile Include="mulMatByRowTiled64.hlsl" /> + <FxCompile Include="addRows.hlsl" /> + <FxCompile Include="mulMatTiled64.hlsl" /> + <FxCompile Include="zeroMemory.hlsl" /> + <FxCompile Include="mulMatTiledEx.hlsl" /> + <FxCompile Include="matReshapePanels.hlsl" /> + <FxCompile Include="mulMatByRowTiledEx.hlsl" /> + </ItemGroup> + <ItemGroup> + <None Include="componentwiseBinaryOp.hlsli" /> + <None Include="miscUtils.hlsli" /> + <None Include="groupReduce.hlsli" /> + <None Include="fp64Utils.hlsli" /> + <None Include="flashAttentionCommon.hlsli" /> + <None Include="repeatUtils.hlsli" /> + <None Include="groupReduce64.hlsli" /> + </ItemGroup> + <ItemGroup> + <Text Include="Readme.txt" /> + </ItemGroup> +</Project>
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