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| author | Konstantin <const@const.me> | 2023-02-14 12:59:37 +0100 |
|---|---|---|
| committer | Konstantin <const@const.me> | 2023-02-14 12:59:37 +0100 |
| commit | eabba4f72411617b891f260433af2978d78d0d21 (patch) | |
| tree | bea81e46cd9fcacc7ffa92f148a92adc5fd2c57c | |
| parent | fd6eb55d602f1020bc9f89a4322db3644615ec22 (diff) | |
Build instructions
| -rw-r--r-- | Readme.md | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -62,6 +62,9 @@ The most recent GPU without D3D 11.0 support was Intel [Sandy Bridge](https://en 3. Switch to `Release` configuration 4. Build and run `CompressShaders` C# project, in the `Tools` subfolder of the solution. +To run that project, right click in visual studio, “Set as startup project”, then in the main menu of VS “Debug / Start Without Debugging”. +When completed successfully, you should see a console window with a line like that:<br/> +`Compressed 46 compute shaders, 123.5 kb -> 18.0 kb` 5. Build `Whisper` project to get the native DLL, or `WhisperNet` for the C# wrapper and nuget package, or the examples. |
