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authorKonstantin <const@const.me>2023-02-14 12:59:37 +0100
committerKonstantin <const@const.me>2023-02-14 12:59:37 +0100
commiteabba4f72411617b891f260433af2978d78d0d21 (patch)
treebea81e46cd9fcacc7ffa92f148a92adc5fd2c57c
parentfd6eb55d602f1020bc9f89a4322db3644615ec22 (diff)
Build instructions
-rw-r--r--Readme.md3
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diff --git a/Readme.md b/Readme.md
index d023716..c607835 100644
--- a/Readme.md
+++ b/Readme.md
@@ -62,6 +62,9 @@ The most recent GPU without D3D 11.0 support was Intel [Sandy Bridge](https://en
3. Switch to `Release` configuration
4. Build and run `CompressShaders` C# project, in the `Tools` subfolder of the solution.
+To run that project, right click in visual studio, “Set as startup project”, then in the main menu of VS “Debug / Start Without Debugging”.
+When completed successfully, you should see a console window with a line like that:<br/>
+`Compressed 46 compute shaders, 123.5 kb -> 18.0 kb`
5. Build `Whisper` project to get the native DLL, or `WhisperNet` for the C# wrapper and nuget package, or the examples.