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authorKonstantin <const@const.me>2023-01-16 21:10:18 +0100
committerKonstantin <const@const.me>2023-01-16 21:10:18 +0100
commit75d245dbdb9ef016ee5e35c328500f85111c4ed2 (patch)
tree592686c68709bd9c0e4de5a93d3f274037a869ca
parent8a1b4ec398e25ecc15596f830f757d8419728296 (diff)
Minor, documentation
-rw-r--r--Readme.md2
-rw-r--r--WhisperNet/API/iModel.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/Readme.md b/Readme.md
index b7d7b8b..cf8d25d 100644
--- a/Readme.md
+++ b/Readme.md
@@ -57,7 +57,7 @@ The most recent GPU without D3D 11.0 support was Intel [Sandy Bridge](https://en
1. Clone this repository
-2. Open `WhisperCpp.sln` in Visual Studio 2022
+2. Open `WhisperCpp.sln` in Visual Studio 2022. I’m using the freeware community edition, version 17.4.4.
3. Switch to `Release` configuration
diff --git a/WhisperNet/API/iModel.cs b/WhisperNet/API/iModel.cs
index 8ec6d17..9268870 100644
--- a/WhisperNet/API/iModel.cs
+++ b/WhisperNet/API/iModel.cs
@@ -4,7 +4,7 @@ using System.ComponentModel;
namespace Whisper
{
/// <summary>A model in VRAM, loaded from GGML file.</summary>
- /// <remarks>This objetc doesn't keep any mutable state, and can be safely used from multiple threads concurrently</remarks>
+ /// <remarks>This object doesn't keep any mutable state, and can be safely used from multiple threads concurrently</remarks>
[ComInterface( "abefb4c9-e8d8-46a3-8747-5afbadef1adb", eMarshalDirection.ToManaged ), CustomConventions( typeof( Internal.NativeLogger ) )]
public interface iModel: IDisposable
{