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authorKonstantin <const@const.me>2023-01-24 16:22:25 +0100
committerKonstantin <const@const.me>2023-01-24 16:22:25 +0100
commit43e91802254a9b649925fa66d2e15808943e5aaa (patch)
tree5082435483db7529409fab80fb6c69b159d32676
parentb13a68d3a458e86cb1791d47c332985b026d2eef (diff)
Minor, cleanup unused
-rw-r--r--ComputeShaders/mulMatByRowTiled.hlsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/ComputeShaders/mulMatByRowTiled.hlsl b/ComputeShaders/mulMatByRowTiled.hlsl
index 98ba59a..8bf62d7 100644
--- a/ComputeShaders/mulMatByRowTiled.hlsl
+++ b/ComputeShaders/mulMatByRowTiled.hlsl
@@ -40,7 +40,7 @@ static const uint heightVectors = ( heightScalars + 3 ) / 4;
groupshared float4 reductionBuffer[ heightVectors ][ THREADS_Y ][ THREADS_X ];
[numthreads( THREADS_X, THREADS_Y, 1 )]
-void main( uint3 group: SV_GroupID, uint3 thread : SV_GroupThreadID, uint threadFlattenned : SV_GroupIndex )
+void main( uint3 group: SV_GroupID, uint3 thread : SV_GroupThreadID )
{
uint i;
// Despite inside GPU cores, the shared memory is still much slower than registers