diff options
| author | Konstantin <const@const.me> | 2023-01-24 16:22:25 +0100 |
|---|---|---|
| committer | Konstantin <const@const.me> | 2023-01-24 16:22:25 +0100 |
| commit | 43e91802254a9b649925fa66d2e15808943e5aaa (patch) | |
| tree | 5082435483db7529409fab80fb6c69b159d32676 | |
| parent | b13a68d3a458e86cb1791d47c332985b026d2eef (diff) | |
Minor, cleanup unused
| -rw-r--r-- | ComputeShaders/mulMatByRowTiled.hlsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ComputeShaders/mulMatByRowTiled.hlsl b/ComputeShaders/mulMatByRowTiled.hlsl index 98ba59a..8bf62d7 100644 --- a/ComputeShaders/mulMatByRowTiled.hlsl +++ b/ComputeShaders/mulMatByRowTiled.hlsl @@ -40,7 +40,7 @@ static const uint heightVectors = ( heightScalars + 3 ) / 4; groupshared float4 reductionBuffer[ heightVectors ][ THREADS_Y ][ THREADS_X ]; [numthreads( THREADS_X, THREADS_Y, 1 )] -void main( uint3 group: SV_GroupID, uint3 thread : SV_GroupThreadID, uint threadFlattenned : SV_GroupIndex ) +void main( uint3 group: SV_GroupID, uint3 thread : SV_GroupThreadID ) { uint i; // Despite inside GPU cores, the shared memory is still much slower than registers |
