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* Check in .meta filesyum2023-11-18
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* Add iridescence to parallax shaderyum2023-04-11
| | | | | | | | Add texture slots for iridescence using a shaderamp and a normal map, and an offset parameter to control whether iridescence is most visible from the side (0.0) or head on (0.5). Include two sample textures to use with the effect.
* Update parallax shader defaultsyum2023-04-10
| | | | Fixes a minor visual bug when looking at a plane up close.
* Fix cubemap glare on rough materialsyum2023-04-09
| | | | Switch to unlit shading when roughness == 1.0.
* Add parallax shaderyum2023-04-09
Add a "simple" parallax shader based on raymarching. Features: * Three parallax planes. * Each plane can be textured with PBR textures. * Base color with alpha, normal, roughness, and metallic are implemented. * Each plane has these configurable properties: * Depth. Higher values create stronger parallax. * X and Y scale. * Emission strength.