| Commit message (Collapse) | Author | Age |
| | |
|
| |
|
|
|
|
|
|
| |
Add texture slots for iridescence using a shaderamp and a normal map,
and an offset parameter to control whether iridescence is most visible
from the side (0.0) or head on (0.5).
Include two sample textures to use with the effect.
|
| |
|
|
| |
Fixes a minor visual bug when looking at a plane up close.
|
| |
|
|
| |
Switch to unlit shading when roughness == 1.0.
|
|
|
Add a "simple" parallax shader based on raymarching. Features:
* Three parallax planes.
* Each plane can be textured with PBR textures.
* Base color with alpha, normal, roughness, and metallic are
implemented.
* Each plane has these configurable properties:
* Depth. Higher values create stronger parallax.
* X and Y scale.
* Emission strength.
|