| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fix normal calculation in displacement shader | yum | 2023-04-14 |
| | | | | | | | | | Recompute normals after generating the deformed mesh. Unfortunately, significant anti-aliasing is required to get the generated normals to look smooth in motion. * Enable backface culling. | ||
| * | Displacement shader displaces along normal | yum | 2023-04-13 |
| | | | | | | | | | It used to just displace along world-space Z axis. Now it can be used with any convex mesh, like planes or spheres. Concave meshes can work with small displacements. * Add mask to be used with UV-spheres. | ||
| * | Add displacement shader | yum | 2023-04-13 |
| See README.md. | |||
