| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Check in .meta files | yum | 2023-11-18 |
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| * | Update README | yum | 2023-11-18 |
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| * | Add avatar cloning shader | yum | 2023-04-14 |
| | | | | | See README.md. | ||
| * | Fix normal calculation in displacement shader | yum | 2023-04-14 |
| | | | | | | | | | Recompute normals after generating the deformed mesh. Unfortunately, significant anti-aliasing is required to get the generated normals to look smooth in motion. * Enable backface culling. | ||
| * | Add displacement shader | yum | 2023-04-13 |
| | | | | | See README.md. | ||
| * | Add parallax shader | yum | 2023-04-09 |
| Add a "simple" parallax shader based on raymarching. Features: * Three parallax planes. * Each plane can be textured with PBR textures. * Base color with alpha, normal, roughness, and metallic are implemented. * Each plane has these configurable properties: * Depth. Higher values create stronger parallax. * X and Y scale. * Emission strength. | |||
