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* Check in .meta filesyum2023-11-18
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* Update READMEyum2023-11-18
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* Add avatar cloning shaderyum2023-04-14
| | | | See README.md.
* Fix normal calculation in displacement shaderyum2023-04-14
| | | | | | | | Recompute normals after generating the deformed mesh. Unfortunately, significant anti-aliasing is required to get the generated normals to look smooth in motion. * Enable backface culling.
* Add displacement shaderyum2023-04-13
| | | | See README.md.
* Add parallax shaderyum2023-04-09
Add a "simple" parallax shader based on raymarching. Features: * Three parallax planes. * Each plane can be textured with PBR textures. * Base color with alpha, normal, roughness, and metallic are implemented. * Each plane has these configurable properties: * Depth. Higher values create stronger parallax. * X and Y scale. * Emission strength.