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| author | yum <yum.food.vr@gmail.com> | 2023-11-19 17:01:52 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-11-19 17:01:52 -0800 |
| commit | db026d39d481d22155afc1ac9eda0b4496c9f7c2 (patch) | |
| tree | 07d66dc4a350c174581044c8192b2f95c04dd2b7 /Shaders | |
| parent | 7bb1910e7ababa58299de4e00d75f1e894326ec7 (diff) | |
Delete far-away grass in geometry shader
Diffstat (limited to 'Shaders')
| -rw-r--r-- | Shaders/grass/grass_lighting.cginc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Shaders/grass/grass_lighting.cginc b/Shaders/grass/grass_lighting.cginc index d243763..8b6e3a1 100644 --- a/Shaders/grass/grass_lighting.cginc +++ b/Shaders/grass/grass_lighting.cginc @@ -104,6 +104,11 @@ void geom(triangle v2f tri_in[3], v1.worldPos += float3(xoff, 0, yoff); v2.worldPos += float3(xoff, 0, yoff); + // Don't bother rendering geometry if it's too far away. + if (length(v0.worldPos - _WorldSpaceCameraPos) > 35) { + continue; + } + // Omit polygons in blacklisted regions. { float2 p0 = float2(-4, 0); |
