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authoryum <yum.food.vr@gmail.com>2023-04-13 19:25:37 -0700
committeryum <yum.food.vr@gmail.com>2023-04-13 19:25:37 -0700
commit81b4642eeedaed6765ccb07c435fbc34e351f2ce (patch)
tree343263e8c43499623454c1ca586dfce34b1464cc /Shaders/displacement/displacement.shader
parent5eda07e2c287b5b3e609129fc41b278b680cbcae (diff)
Add displacement shader
See README.md.
Diffstat (limited to 'Shaders/displacement/displacement.shader')
-rw-r--r--Shaders/displacement/displacement.shader87
1 files changed, 87 insertions, 0 deletions
diff --git a/Shaders/displacement/displacement.shader b/Shaders/displacement/displacement.shader
new file mode 100644
index 0000000..3c55ef3
--- /dev/null
+++ b/Shaders/displacement/displacement.shader
@@ -0,0 +1,87 @@
+Shader "yum_food/displacement"
+{
+ Properties
+ {
+ _BaseColor("Base color", 2D) = "white" {}
+ _Normal("Normal", 2D) = "bump" {}
+ _Metallic("Metallic", 2D) = "black" {}
+ _Roughness("Roughness", 2D) = "black" {}
+ _Cubemap("Cubemap", Cube) = "" {}
+
+ _Height("Height", 2D) = "black" {}
+ _Height_LOD("Height LOD", float) = 8.0
+ _Height_Scale("Height scale", float) = 1.0
+ _Height_Exponent("Height exponent", float) = 1.0
+ _Height_Speed_X("Height speed (X axis)", float) = 0.0
+ _Height_Speed_Y("Height speed (Y axis)", float) = 0.0
+ _Height_AA_Sample_Scale("Height anti-alias UV scale", float) = 0.001
+
+ _Height_Mask("Height mask", 2D) = "white" {}
+ _Height_Mask_Exponent("Height mask exponent", float) = 1.0
+
+ _Center_Out_Speed("Center out speed", float) = 0.0
+ _Center_Out_Sharpness("Center out sharpness", float) = 4.0
+ _Center_Out_Min_Radius("Center out min radius", float) = -1.0
+ _Center_Out_Max_Radius("Center out max radius", float) = 2.7
+ }
+ SubShader
+ {
+ Pass {
+ Tags {
+ "RenderType"="Opaque"
+ "Queue"="AlphaTest+499"
+ "LightMode" = "ForwardBase"
+ }
+ Blend SrcAlpha OneMinusSrcAlpha
+ ZWrite On
+ ZTest LEqual
+ Cull Off
+
+ CGPROGRAM
+ #pragma target 5.0
+
+ #pragma multi_compile _ VERTEXLIGHT_ON
+
+ #pragma vertex vert
+ #pragma geometry geom
+ #pragma fragment frag
+
+ #define FORWARD_BASE_PASS
+
+ // Three anti-aliasing levels.
+ // 0: no anti-aliasing
+ // 1: sample 4 neighbors (diagonals)
+ // 2: sample 8 neighbors (diagonals + cartesian)
+ #define OFFSET_AA_LEVEL 2
+
+ #include "displacement_lighting.cginc"
+ ENDCG
+ }
+ Pass {
+ Tags {
+ "RenderType" = "Opaque"
+ "LightMode" = "ForwardAdd"
+ "Queue"="AlphaTest+499"
+ }
+ Blend One One
+ ZWrite On
+ ZTest LEqual
+ Cull Off
+
+ CGPROGRAM
+ #pragma target 5.0
+
+ #pragma multi_compile_fwdadd
+
+ #pragma vertex vert
+ #pragma geometry geom
+ #pragma fragment frag
+
+ #define OFFSET_AA_LEVEL 2
+
+ #include "displacement_lighting.cginc"
+ ENDCG
+ }
+ }
+}
+