diff options
| author | yum <yum.food.vr@gmail.com> | 2023-04-09 17:30:30 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-04-09 18:20:15 -0700 |
| commit | 40f81f1dcd4a3055244c17b08f707a04b30c82a4 (patch) | |
| tree | 37e6c9ac09e0026f5728d44c0e6793d873524856 /README.md | |
Add parallax shader
Add a "simple" parallax shader based on raymarching. Features:
* Three parallax planes.
* Each plane can be textured with PBR textures.
* Base color with alpha, normal, roughness, and metallic are
implemented.
* Each plane has these configurable properties:
* Depth. Higher values create stronger parallax.
* X and Y scale.
* Emission strength.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..86c1541 --- /dev/null +++ b/README.md @@ -0,0 +1,22 @@ +# Soggy Shaders + +A collection of shaders by yum\_food. + +MIT licensed: feel free to modify, redistribute, and sell! + +To use, clone this repo somewhere inside your Unity assets folder. +Then assign the shader you want (like yum\_food/parallax) to a material. + +Please ask setup questions [on the discord](https://discord.gg/YWmCvbCRyn). + +## Parallax + + + +A simple parallax shader with three parallax planes. Each plane can be textured with PBR textures: base color, normal, metallic, and roughness. The size, depth, +and emission strength of each plane is configurable. + +In these demos, I have the shader on a quad. + +Full demo video [here](https://youtu.be/WvPdqxmrZzI). + |
